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Searched refs:getSamplerMapping (Results 1 – 5 of 5) sorted by relevance

/external/angle/doc/
DVTF.md51 * Program::getSamplerMapping
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h196 GLint getSamplerMapping(gl::ShaderType type,
DProgramD3D.cpp768 GLint ProgramD3D::getSamplerMapping(gl::ShaderType type, in getSamplerMapping() function in rx::ProgramD3D
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2826 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs()
3393 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3277 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures()