Searched refs:getShaderCacheFilename (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkPrograms.cpp | 411 FILE* f = fopen(commandLine.getShaderCacheFilename(), "wb"); in shaderCacheFirstRunCheck() 418 FILE* file = fopen(commandLine.getShaderCacheFilename(), "rb"); in shaderCacheFirstRunCheck() 670 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram() 721 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram() 758 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram() 810 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename(), hash); in buildProgram() 844 res = shadercacheLoad(cachekey, commandLine.getShaderCacheFilename(), hash); in assembleProgram() 875 shadercacheSave(res, cachekey, commandLine.getShaderCacheFilename(), hash); in assembleProgram()
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/external/deqp/framework/common/ |
D | tcuCommandLine.hpp | 245 const char* getShaderCacheFilename (void) const;
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D | tcuCommandLine.cpp | 975 const char* CommandLine::getShaderCacheFilename (void) const { return m_cmdLine.getOption<opt:… in getShaderCacheFilename() function in tcu::CommandLine
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