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Searched refs:has_writable_descriptor (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp886 bool *has_writable_descriptor) { in CollectInterfaceByDescriptorSlot() argument
907 *has_writable_descriptor = true; in CollectInterfaceByDescriptorSlot()
1789 …ateShaderStageWritableDescriptor(VkShaderStageFlagBits stage, bool has_writable_descriptor) const { in ValidateShaderStageWritableDescriptor()
1792 if (has_writable_descriptor) { in ValidateShaderStageWritableDescriptor()
2745 …iptorSlot(report_data, module, stage_state->accessible_ids, &stage_state->has_writable_descriptor); in RecordPipelineShaderStage()
2778 bool has_writable_descriptor = stage_state.has_writable_descriptor; in ValidatePipelineShaderStage() local
2783 skip |= ValidateShaderStageWritableDescriptor(pStage->stage, has_writable_descriptor); in ValidatePipelineShaderStage()
Dcore_validation_types.h1135 bool has_writable_descriptor;
Dcore_validation.h1210 …dateShaderStageWritableDescriptor(VkShaderStageFlagBits stage, bool has_writable_descriptor) const;