Searched refs:has_writable_descriptor (Results 1 – 3 of 3) sorted by relevance
886 bool *has_writable_descriptor) { in CollectInterfaceByDescriptorSlot() argument907 *has_writable_descriptor = true; in CollectInterfaceByDescriptorSlot()1789 …ateShaderStageWritableDescriptor(VkShaderStageFlagBits stage, bool has_writable_descriptor) const { in ValidateShaderStageWritableDescriptor()1792 if (has_writable_descriptor) { in ValidateShaderStageWritableDescriptor()2745 …iptorSlot(report_data, module, stage_state->accessible_ids, &stage_state->has_writable_descriptor); in RecordPipelineShaderStage()2778 bool has_writable_descriptor = stage_state.has_writable_descriptor; in ValidatePipelineShaderStage() local2783 skip |= ValidateShaderStageWritableDescriptor(pStage->stage, has_writable_descriptor); in ValidatePipelineShaderStage()
1135 bool has_writable_descriptor;
1210 …dateShaderStageWritableDescriptor(VkShaderStageFlagBits stage, bool has_writable_descriptor) const;