Searched refs:invWidth (Results 1 – 4 of 4) sorted by relevance
320 int invWidth = fLastX - fPrevX; in prepost() local321 if (invWidth > 0) { in prepost()322 fBlitter->blitH(fPrevX, y, invWidth); in prepost()329 int invWidth = x - fPrevX; in blitH() local330 if (invWidth > 0) { in blitH()331 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
928 const float invWidth = 1.f / width; in CreateIntegralTable() local930 float x = (i + 0.5f) * invWidth; in CreateIntegralTable()
1995 FIXP_SGL invWidth; in calcNrgPerSubband() local2002 invWidth = FX_DBL2FX_SGL(GetInvInt(next_pos - start_pos)); in calcNrgPerSubband()2090 *nrgEst++ = fMult(sum, invWidth); in calcNrgPerSubband()2123 FIXP_SGL invWidth; in calcNrgPerSfb() local2134 invWidth = FX_DBL2FX_SGL(GetInvInt(next_pos - start_pos)); in calcNrgPerSfb()2203 sum = fMult(sum, invWidth); in calcNrgPerSfb()
3734 const float invWidth = 1.0f / width; in onRegenerateMipMapLevels() local3737 invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight)); in onRegenerateMipMapLevels()