Searched refs:isRenderPassStartedAndUsesBufferForWrite (Results 1 – 3 of 3) sorted by relevance
626 bool isRenderPassStartedAndUsesBufferForWrite(const vk::BufferHelper &buffer) const in isRenderPassStartedAndUsesBufferForWrite() function
8116 ASSERT(!isRenderPassStartedAndUsesBufferForWrite(*bufferAccess.buffer)); in onResourceAccess()8182 if (isRenderPassStartedAndUsesBufferForWrite(*bufferAccess.buffer)) in flushCommandBuffersIfNecessary()
1720 ASSERT(!contextVk->isRenderPassStartedAndUsesBufferForWrite(*buffer)); in setBufferReadQueueSerial()