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Searched refs:levelColors (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/gl_tests/
DFramebufferRenderMipmapTest.cpp104 const GLfloat levelColors[] = { in TEST_P() local
108 const GLint testLevels = static_cast<GLint>(ArraySize(levelColors) / 4); in TEST_P()
134 glUniform4fv(mColorLocation, 1, levelColors + (i * 4)); in TEST_P()
146 const GLfloat *color = levelColors + (i * 4); in TEST_P()
/external/skia/tests/
DCompressedBackendAllocationTest.cpp219 SkColor4f levelColors[6], in make_compressed_data()
238 GrMipmapped::kNo, &data[mipMapOffsets[level]], levelColors[level]); in make_compressed_data()
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp1252 vector<tcu::Vec4> levelColors; in iterate() local
1254 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1255 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1256 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()
1261 create2DTextureArrayMipMaps(levelColors); in iterate()
1264 for (int level = 0; level < (int)levelColors.size(); ++level) in iterate()
1272 tcu::TextureLevel reference = genReferenceTexture(level, levelColors, uniformColor); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureMipmapTests.cpp2784 std::vector<tcu::Vec4> levelColors; in iterate() local
2787 levelColors.reserve(texMipLevels); in iterate()
2801 levelColors.emplace_back(r, g, b, a); in iterate()
2836 const auto srcLevelColor = levelColors.at(minLodU); in iterate()
/external/ImageMagick/Magick++/lib/Magick++/
DImage.h1044 void levelColors(const Color &blackColor_,const Color &whiteColor_,
/external/ImageMagick/Magick++/lib/
DImage.cpp3431 void Magick::Image::levelColors(const Color &blackColor_, in levelColors() function in Magick::Image