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Searched refs:linked_xfb (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dgl_nir_link_xfb.c80 struct gl_transform_feedback_info *linked_xfb = in gl_nir_link_assign_xfb_resources() local
82 xfb_prog->sh.LinkedTransformFeedback = linked_xfb; in gl_nir_link_assign_xfb_resources()
86 linked_xfb->NumOutputs = 0; in gl_nir_link_assign_xfb_resources()
87 linked_xfb->NumVarying = 0; in gl_nir_link_assign_xfb_resources()
88 linked_xfb->ActiveBuffers = 0; in gl_nir_link_assign_xfb_resources()
99 linked_xfb->Outputs = in gl_nir_link_assign_xfb_resources()
103 linked_xfb->NumOutputs = xfb_info->output_count; in gl_nir_link_assign_xfb_resources()
105 linked_xfb->Varyings = in gl_nir_link_assign_xfb_resources()
109 linked_xfb->NumVarying = varyings_info->varying_count; in gl_nir_link_assign_xfb_resources()
151 linked_xfb->Varyings + i; in gl_nir_link_assign_xfb_resources()
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Dgl_nir_linker.c473 struct gl_transform_feedback_info *linked_xfb = in nir_build_program_resource_list() local
477 if (linked_xfb->NumVarying > 0) { in nir_build_program_resource_list()
478 for (int i = 0; i < linked_xfb->NumVarying; i++) { in nir_build_program_resource_list()
481 &linked_xfb->Varyings[i], 0)) in nir_build_program_resource_list()
488 if ((linked_xfb->ActiveBuffers >> i) & 1) { in nir_build_program_resource_list()
489 linked_xfb->Buffers[i].Binding = i; in nir_build_program_resource_list()
492 &linked_xfb->Buffers[i], 0)) in nir_build_program_resource_list()
Dlinker.cpp4099 struct gl_transform_feedback_info *linked_xfb = in build_program_resource_list() local
4103 if (linked_xfb->NumVarying > 0) { in build_program_resource_list()
4104 for (int i = 0; i < linked_xfb->NumVarying; i++) { in build_program_resource_list()
4107 &linked_xfb->Varyings[i], 0)) in build_program_resource_list()
4114 if ((linked_xfb->ActiveBuffers >> i) & 1) { in build_program_resource_list()
4115 linked_xfb->Buffers[i].Binding = i; in build_program_resource_list()
4118 &linked_xfb->Buffers[i], 0)) in build_program_resource_list()
/external/mesa3d/src/mesa/main/
Dshader_query.cpp1319 struct gl_transform_feedback_info *linked_xfb = in get_buffer_property() local
1321 for (int i = 0; i < linked_xfb->NumVarying; i++) { in get_buffer_property()
1322 unsigned index = linked_xfb->Varyings[i].BufferIndex; in get_buffer_property()