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Searched refs:literal_val (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_valuepool.cpp116 auto literal_val = nir_src_as_const_value(v); in from_nir() local
117 if (literal_val) { in from_nir()
121 return PValue(new LiteralValue(literal_val[swizzled].b ? 0xffffffff : 0, component)); in from_nir()
123 return literal(literal_val[swizzled].u32); in from_nir()
127 return PValue(new LiteralValue(literal_val[swizzled].u32, component)); in from_nir()