Searched refs:localCoordsVar (Results 1 – 2 of 2) sorted by relevance
107 const GrShaderVar& localCoordsVar, in collectTransforms() argument110 SkASSERT(localCoordsVar.getType() == SkSLType::kFloat2 || in collectTransforms()111 localCoordsVar.getType() == SkSLType::kFloat3 || in collectTransforms()112 localCoordsVar.getType() == SkSLType::kVoid); in collectTransforms()121 return localCoordsVar; in collectTransforms()124 SkASSERT(SkSLTypeIsFloatType(localCoordsVar.getType())); in collectTransforms()127 baseLocalCoordVarying = GrGLSLVarying(localCoordsVar.getType()); in collectTransforms()131 localCoordsVar.getName().c_str()); in collectTransforms()204 inputCoords = baseCoord == BaseCoord::kLocal ? localCoordsVar : positionVar; in collectTransforms()232 bool hasPerspective = SkSLTypeVecLength(localCoordsVar.getType()) == 3; in collectTransforms()
450 const GrShaderVar& localCoordsVar,