Searched refs:mAllowRenderPassToReactivate (Results 1 – 2 of 2) sorted by relevance
601 void disableRenderPassReactivation() { mAllowRenderPassToReactivate = false; } in disableRenderPassReactivation()1577 bool mAllowRenderPassToReactivate; variable
882 mAllowRenderPassToReactivate(true),2323 mAllowRenderPassToReactivate = false; in handleDirtyAnySamplePassedQueryEnd()2340 mAllowRenderPassToReactivate && renderArea == mRenderPassCommands->getRenderArea(); in handleDirtyGraphicsRenderPass()5103 mAllowRenderPassToReactivate = false; in updateDither()7425 mAllowRenderPassToReactivate = true; in beginNewRenderPass()