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Searched refs:mAvailableFeatureLevels (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp464 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_1); in Renderer11()
468 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_0); in Renderer11()
476 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_1); in Renderer11()
480 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_0); in Renderer11()
488 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); in Renderer11()
493 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2); in Renderer11()
497 mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1); in Renderer11()
691 debug ? D3D11_CREATE_DEVICE_DEBUG : 0, mAvailableFeatureLevels.data(), in callD3D11CreateDevice()
692 static_cast<unsigned int>(mAvailableFeatureLevels.size()), D3D11_SDK_VERSION, &mDevice, in callD3D11CreateDevice()
826 result = createDevice12(mDxgiAdapter.Get(), mAvailableFeatureLevels[0], in callD3D11On12CreateDevice()
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DRenderer11.h576 std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels; variable