Searched refs:mBaseLevel (Results 1 – 4 of 4) sorted by relevance
119 GLuint getBaseLevel() const { return mBaseLevel; } in getBaseLevel()228 GLuint mBaseLevel; variable754 a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
123 mBaseLevel(0), in TextureState()154 return std::min(mBaseLevel, mImmutableLevels - 1); in getEffectiveBaseLevel()160 return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); in getEffectiveBaseLevel()196 if (mBaseLevel != baseLevel) in setBaseLevel()198 mBaseLevel = baseLevel; in setBaseLevel()399 if (!mImmutableFormat && mBaseLevel > mMaxLevel) in computeSamplerCompletenessForCopyImage()411 ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); in computeSamplerCompletenessForCopyImage()1066 return mState.mBaseLevel; in getBaseLevel()
85 mBaseLevel(0) in TextureD3D()127 return getBaseLevelWidth() << mBaseLevel; in getLevelZeroWidth()133 return getBaseLevelHeight() << mBaseLevel; in getLevelZeroHeight()433 if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) in getBaseLevelImage()437 return getImage(getImageIndex(mBaseLevel, 0)); in getBaseLevelImage()487 GLint layerCount = static_cast<GLint>(getLayerCount(mBaseLevel)); in generateMipmapUsingImages()490 canCreateRenderTargetForImage(getImageIndex(mBaseLevel, 0)) && in generateMipmapUsingImages()509 gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer); in generateMipmapUsingImages()537 for (GLuint mip = mBaseLevel + 1; mip <= maxLevel; ++mip) in generateMipmapUsingImages()692 mBaseLevel = baseLevel; in setBaseLevel()
197 GLuint getBaseLevel() const { return mBaseLevel; } in getBaseLevel()220 GLuint mBaseLevel; variable