Searched refs:mCurrentComputePipeline (Results 1 – 2 of 2) sorted by relevance
1095 mCurrentComputePipeline = nullptr; in invalidateCurrentComputePipeline()1363 vk::PipelineHelper *mCurrentComputePipeline; variable
854 mCurrentComputePipeline(nullptr),2441 if (mCurrentComputePipeline == nullptr) in handleDirtyComputePipelineDesc()2450 this, &pipelineCache, PipelineSource::Draw, glExecutable, &mCurrentComputePipeline)); in handleDirtyComputePipelineDesc()2460 ASSERT(mCurrentComputePipeline); in handleDirtyComputePipelineBinding()2463 mCurrentComputePipeline->getPipeline()); in handleDirtyComputePipelineBinding()2464 mOutsideRenderPassCommands->retainResource(mCurrentComputePipeline); in handleDirtyComputePipelineBinding()