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Searched refs:mDeviceContext3 (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h616 angle::ComPtr<ID3D11DeviceContext3> mDeviceContext3; variable
DRenderer11.cpp600 mDeviceContext.As(&mDeviceContext3); in initialize()
1126 if (mDeviceContext3) in populateRenderer11DeviceCaps()
2322 mDeviceContext3.Reset(); in release()