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Searched refs:mDynamicHLSL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp712 mDynamicHLSL(nullptr), in ProgramD3D()
722 mDynamicHLSL = new DynamicHLSL(renderer);
728 SafeDelete(mDynamicHLSL); in ~ProgramD3D()
1575 std::string pixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature( in getPixelExecutableForCachedOutputLayout()
1580 std::string finalPixelHLSL = mDynamicHLSL->generateShaderForImage2DBindSignature( in getPixelExecutableForCachedOutputLayout()
1626 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout( in getVertexExecutableForCachedInputLayout()
1685 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL( in getGeometryExecutableForPrimitiveType()
2044 std::string finalComputeHLSL = mDynamicHLSL->generateShaderForImage2DBindSignature( in getComputeExecutableForImage2DBindLayout()
2175 mDynamicHLSL->generateShaderLinkHLSL(context, context->getCaps(), mState, metadata, in link()
2180 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey); in link()
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DProgramD3D.h543 DynamicHLSL *mDynamicHLSL; variable