Searched refs:mScratchIndexDataBuffer (Results 1 – 2 of 2) sorted by relevance
2126 glState.isPrimitiveRestartEnabled(), &mScratchIndexDataBuffer); in drawLineLoop()2129 static_cast<unsigned int>(sizeof(GLuint) * mScratchIndexDataBuffer.size()); in drawLineLoop()2138 memcpy(mappedMemory, &mScratchIndexDataBuffer[0], in drawLineLoop()2139 sizeof(GLuint) * mScratchIndexDataBuffer.size()); in drawLineLoop()2149 UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size()); in drawLineLoop()2208 &mScratchIndexDataBuffer); in drawTriangleFan()2211 static_cast<unsigned int>(mScratchIndexDataBuffer.size() * sizeof(unsigned int)); in drawTriangleFan()2219 memcpy(mappedMemory, &mScratchIndexDataBuffer[0], spaceNeeded); in drawTriangleFan()2229 UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size()); in drawTriangleFan()
623 std::vector<GLuint> mScratchIndexDataBuffer; variable