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Searched refs:mScratchIndexDataBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2126 glState.isPrimitiveRestartEnabled(), &mScratchIndexDataBuffer); in drawLineLoop()
2129 static_cast<unsigned int>(sizeof(GLuint) * mScratchIndexDataBuffer.size()); in drawLineLoop()
2138 memcpy(mappedMemory, &mScratchIndexDataBuffer[0], in drawLineLoop()
2139 sizeof(GLuint) * mScratchIndexDataBuffer.size()); in drawLineLoop()
2149 UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size()); in drawLineLoop()
2208 &mScratchIndexDataBuffer); in drawTriangleFan()
2211 static_cast<unsigned int>(mScratchIndexDataBuffer.size() * sizeof(unsigned int)); in drawTriangleFan()
2219 memcpy(mappedMemory, &mScratchIndexDataBuffer[0], spaceNeeded); in drawTriangleFan()
2229 UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size()); in drawTriangleFan()
DRenderer11.h623 std::vector<GLuint> mScratchIndexDataBuffer; variable