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Searched refs:mUsesFragColor (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.h85 bool usesFragColor() const { return mUsesFragColor; } in usesFragColor()
109 bool mUsesFragColor; variable
DShaderD3D.cpp118 mUsesFragColor = false; in uncompile()
308 mUsesFragColor = translatedSource.find("GL_USES_FRAG_COLOR") != std::string::npos; in compile()
/external/angle/src/compiler/translator/hlsl/
DOutputHLSL.h200 bool mUsesFragColor; variable
DOutputHLSL.cpp347 mUsesFragColor = false; in OutputHLSL()
986 if (mUsesFragColor) in header()
1413 mUsesFragColor = true; in visitSymbol()