/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() 107 const std::vector<VertexOutputInfo>& getOutputs (void) const { return m_outputs; } in getOutputs() 113 std::vector<VertexOutputInfo> m_outputs; member in rr::VertexShader 125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() 128 const std::vector<FragmentOutputInfo>& getOutputs (void) const { return m_outputs; } in getOutputs() 136 std::vector<FragmentOutputInfo> m_outputs; member in rr::FragmentShader 184 const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; } in getOutputs() 197 std::vector<GeometryOutputInfo> m_outputs; member in rr::GeometryShader
|
D | rrShaders.cpp | 36 , m_outputs (numVaryingOutputs) in GeometryShader()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram() 164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram() 171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram() 181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 89 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 90 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 91 m_outputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 128 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 129 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 175 …m_outputs[0].type = (channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)? rr::GENERICVECTYPE_… in ColorFragmentShader() 231 …m_outputs[0].type = (channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER)? rr::GENERICVECTYPE_… in ColorFragmentShaderDualSource() 273 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordinateCaptureFragmentShader()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 148 vector<FragmentOutput> m_outputs; member in deqp::gles3::Functional::FragmentOutputCase 158 , m_outputs (outputs) in FragmentOutputCase() 253 m_program = createProgram(m_context.getRenderContext(), m_outputs); in init() 559 const int numInputVecs = getNumInputVectors(m_outputs); in iterate() 625 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) in iterate() 627 const FragmentOutput& output = m_outputs[outputNdx]; in iterate() 776 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) in iterate() 778 const FragmentOutput& output = m_outputs[outputNdx]; in iterate() 839 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) in iterate() 841 const FragmentOutput& output = m_outputs[outputNdx]; in iterate()
|
D | es3fShaderBuiltinVarTests.cpp | 915 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 916 this->rr::VertexShader::m_outputs[0].flatshade = false; in VertexIDReferenceShader() 921 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
|
D | es3fDrawBuffersIndexedTests.cpp | 702 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexShader() 739 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in FragmentShader() 743 m_outputs[0].type = rr::GENERICVECTYPE_UINT32; in FragmentShader() 747 m_outputs[0].type = rr::GENERICVECTYPE_INT32; in FragmentShader()
|
/external/libkmsxx/utils/ |
D | kmstest.cpp | 922 : m_card(card), m_name(name), m_outputs(outputs) in FlipState() 941 if (++m_flip_count < m_outputs.size()) in handle_page_flip() 1030 for (auto o : m_outputs) in queue_next() 1037 ASSERT(m_outputs.size() == 1); in queue_next() 1038 do_flip_output_legacy(m_frame_num, *m_outputs[0]); in queue_next() 1044 vector<const OutputInfo*> m_outputs; member in FlipState
|
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.hpp | 96 std::vector<Symbol> m_outputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
|
D | glsShaderExecUtil.cpp | 460 , m_outputs (shaderSpec.outputs) in ShaderExecutor() 522 , m_outputLayout (computeFragmentOutputLayout(m_outputs)) in FragmentOutExecutor() 661 for (int outNdx = 0; outNdx < (int)m_outputs.size(); ++outNdx) in execute() 663 const Symbol& output = m_outputs[outNdx]; in execute() 877 computeVarLayout(m_outputs, &m_outputLayout); in BufferIoExecutor() 1075 DE_ASSERT(m_outputs.size() == m_outputLayout.size()); in readOutputBuffer() 1076 for (size_t outputNdx = 0; outputNdx < m_outputs.size(); ++outputNdx) in readOutputBuffer() 1078 const glu::VarType& varType = m_outputs[outputNdx].varType; in readOutputBuffer()
|
D | glsTextureBufferCase.cpp | 161 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 187 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 254 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
|
/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shader_base.h | 195 std::map<unsigned, int> m_outputs; variable
|
D | sfn_shader_base.cpp | 1160 m_outputs[pos] = sel; in set_output() 1176 for (auto& i : m_outputs) in finalize()
|
/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawAhbTests.cpp | 81 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 108 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
|
D | vktDrawInstancedTests.cpp | 175 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 205 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
|
D | vktBasicDrawTests.cpp | 218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 245 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
|
/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 249 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 250 this->rr::VertexShader::m_outputs[0].flatshade = false; in ReferenceShader() 255 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
|
/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 733 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 753 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
|
/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiSmokeTests.cpp | 295 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefFragmentShader()
|
/external/deqp/external/vulkancts/modules/vulkan/clipping/ |
D | vktClippingTests.cpp | 863 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in WideLineVertexShader() 885 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in WideLineFragmentShader()
|
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSubpassDependencyTests.cpp | 153 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in DepthVertShader() 178 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in DepthFragShader() 222 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in SelfDependencyBackwardsFragShader()
|
/external/deqp/external/vulkancts/modules/vulkan/device_group/ |
D | vktDeviceGroupRendering.cpp | 112 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in RefFragmentShader()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cEnhancedLayoutsTests.hpp | 584 DEFINE_VARIABLE_CLASS(Output, Variable::VARYING_OUTPUT, m_outputs) 597 Variable::PtrVector m_outputs; member
|
D | gl4cEnhancedLayoutsTests.cpp | 1402 const Variable::PtrVector& outputs = interface.m_outputs; in checkProgramStage() 4383 return GetDefinitions(m_outputs, flavour); in GetDefinitionsOutputs() 4604 for (size_t i = 0; i < m_vertex.m_outputs.size(); ++i) in CloneVertexInterface() 4606 const Variable& vs_var = *m_vertex.m_outputs[i]; in CloneVertexInterface() 4748 si.m_outputs.push_back(var); in cloneVariableForStage() 4749 result = si.m_outputs.back(); in cloneVariableForStage() 6919 Utils::Variable::PtrVector& outputs = si.m_outputs; in test() 19961 Utils::Variable::PtrVector& outputs = si.m_outputs; in test()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 95 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in FrontFacingFragmentShader()
|