Searched refs:maxImageSize (Results 1 – 2 of 2) sorted by relevance
2292 CheckedSize maxImageSize = depthPitch * CheckedSize(depth); in GenerateInitialTextureData() local2295 ANGLE_CHECK_GL_ALLOC(context11, maxImageSize.IsValid()); in GenerateInitialTextureData()2299 context->getScratchBuffer(maxImageSize.ValueOrDie(), &scratchBuffer)); in GenerateInitialTextureData()
9486 const IVec2 maxImageSize = imageUsage != 0 in createCommandsAndAllocateMemory() local9491 log << TestLog::Message << "Max RGBA8 image size: " << maxImageSize << TestLog::EndMessage; in createCommandsAndAllocateMemory()9495 && maxImageSize[0] == 0 in createCommandsAndAllocateMemory()9506 …lDevice, device, m_config.size, m_memoryTypeNdx, maxBufferSize, maxImageSize[0], maxImageSize[1])); in createCommandsAndAllocateMemory()