Searched refs:max_inputs (Results 1 – 5 of 5) sorted by relevance
38 int32_t max_inputs; in RemoveNodes() local40 context.GetOneInt32Parameter("max_inputs", 1, &max_inputs)); in RemoveNodes()54 for (int num_inputs = 1; num_inputs <= max_inputs; ++num_inputs) { in RemoveNodes()
388 int max_inputs = gpu_info.GetMaxImageArguments() - 8; in GPUOperationFromNodePart0() local392 max_inputs = std::min(8, max_inputs); in GPUOperationFromNodePart0()394 if (inputs.size() >= max_inputs) { in GPUOperationFromNodePart0()395 int groups = DivideRoundUp(inputs.size(), max_inputs); in GPUOperationFromNodePart0()411 for (int i = 0; i < max_inputs; ++i) { in GPUOperationFromNodePart0()412 int src_index = g * max_inputs + i; in GPUOperationFromNodePart0()
455 int max_inputs);
1139 int max_inputs) { in TF_OperationAllInputs() argument1141 if (edge->dst_input() >= 0 && edge->dst_input() < max_inputs) { in TF_OperationAllInputs()
6827 GLint max_inputs; in test() local6828 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_inputs); in test()6832 const GLuint max_slots = max_inputs * 2; in test()