Searched refs:newMaxLevel (Results 1 – 1 of 1) sorted by relevance
2122 gl::LevelIndex newMaxLevel = gl::LevelIndex(mState.getEffectiveMaxLevel()); in maybeUpdateBaseMaxLevels() local2123 ASSERT(newBaseLevel <= newMaxLevel); in maybeUpdateBaseMaxLevels()2136 ASSERT(!maxLevelChanged || newMaxLevel < gl::LevelIndex(mImage->getLevelCount())); in maybeUpdateBaseMaxLevels()2138 else if (!baseLevelChanged && (newMaxLevel <= mImage->getLastAllocatedLevel())) in maybeUpdateBaseMaxLevels()2154 ANGLE_TRY(initImageViews(contextVk, newMaxLevel - newBaseLevel + 1)); in maybeUpdateBaseMaxLevels()2157 mCurrentMaxLevel = newMaxLevel; in maybeUpdateBaseMaxLevels()