Searched refs:posName (Results 1 – 2 of 2) sorted by relevance
452 const char* posName) { in WriteOutputPosition() argument454 GrShaderVar inPos(posName, SkSLType::kFloat2); in WriteOutputPosition()462 const char* posName, in WriteOutputPosition() argument465 GrShaderVar inPos(posName, SkSLType::kFloat2); in WriteOutputPosition()
416 static void WriteOutputPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName);421 const char* posName,