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Searched refs:readShader (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/core/
DSkPaintPriv.cpp252 paint.setShader(buffer.readShader()); in Unflatten()
259 paint.setShader(buffer.readShader()); in Unflatten()
DSkReadBuffer.h148 sk_sp<SkShader> readShader() { return this->readFlattenable<SkShaderBase>(); } in readShader() function
/external/skia/src/shaders/
DSkComposeShader.cpp72 sk_sp<SkShader> dst(buffer.readShader()); in CreateProc()
73 sk_sp<SkShader> src(buffer.readShader()); in CreateProc()
DSkColorFilterShader.cpp40 auto shader = buffer.readShader(); in CreateProc()
DSkCoordClampShader.cpp58 sk_sp<SkShader> shader(buffer.readShader()); in CreateProc()
DSkLocalMatrixShader.cpp62 auto baseShader(buffer.readShader()); in CreateProc()
/external/skia/src/effects/imagefilters/
DSkShaderImageFilter.cpp82 shader = buffer.readShader(); in CreateProc()
DSkRuntimeImageFilter.cpp148 builder.child(name) = buffer.readShader(); in CreateProc()
/external/skia/src/effects/
DSkShaderMaskFilter.cpp75 return SkShaderMaskFilter::Make(buffer.readShader()); in CreateProc()
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageAtomicOperationTests.cpp444 const string readShader = "#version 450\n" in AddFillReadShader() local
500 …sourceCollections.glslSources.add("readShader") << glu::ComputeSource(readShader.c_str()) << vk::S… in AddFillReadShader()