Searched refs:setupState (Results 1 – 4 of 4) sorted by relevance
247 int setupState; member276 , setupState (PSS_NONE) in InternalData()361 DE_ASSERT(m_internalData && m_internalData->setupState == PSS_NONE); in setDynamicState()372 DE_ASSERT(m_internalData && (m_internalData->setupState < PSS_FRAGMENT_SHADER)); in setRepresentativeFragmentTestState()378 …te> getDynamicStates(const VkPipelineDynamicStateCreateInfo* dynamicStateInfo, uint32_t setupState) in getDynamicStates() argument488 if (setupState & PSS_VERTEX_INPUT_INTERFACE) in getDynamicStates()491 if (setupState & PSS_PRE_RASTERIZATION_SHADERS) in getDynamicStates()494 if (setupState & PSS_FRAGMENT_SHADER) in getDynamicStates()497 if (setupState & PSS_FRAGMENT_OUTPUT_INTERFACE) in getDynamicStates()508 DE_ASSERT(m_internalData && (m_internalData->setupState == PSS_NONE)); in setDefaultTopology()[all …]
239 setupState = setupProcessor.update(pipelineState, fragmentShader, vertexShader, attachments); in draw()240 setupRoutine = setupProcessor.routine(setupState); in draw()379 draw->setupState = setupState; in draw()731 auto &state = drawCall->setupState; in setupSolidTriangles()776 auto &state = drawCall->setupState; in setupWireframeTriangles()831 auto &state = drawCall->setupState; in setupPointTriangles()876 auto &state = drawCall->setupState; in setupLines()897 auto &state = drawCall->setupState; in setupPoints()
166 SetupProcessor::State setupState; member235 SetupProcessor::State setupState; member in sw::Renderer
21 void SetUp() override { setupState(); } in SetUp()41 void setupState() { in setupState() function in CrashHandlerAPITest