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Searched refs:setupUniformColor (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ganesh/effects/
DGrBezierEffect.cpp69 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
257 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
DGrBitmapTextGeoProc.cpp82 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
/external/skia/src/gpu/ganesh/
DGrDefaultGeoProcFactory.cpp138 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
DGrGeometryProcessor.h380 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
DGrGeometryProcessor.cpp325 void ProgramImpl::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in ProgramImpl
/external/skia/src/gpu/ganesh/ops/
DDashOp.cpp791 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
981 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()