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Searched refs:spirv_environment (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp3098 spv_target_env spirv_environment = SPV_ENV_VULKAN_1_0; in PreCallValidateCreateShaderModule() local
3100 spirv_environment = SPV_ENV_VULKAN_1_1; in PreCallValidateCreateShaderModule()
3102 spv_context ctx = spvContextCreate(spirv_environment); in PreCallValidateCreateShaderModule()
3156 …spv_target_env spirv_environment = ((api_version >= VK_API_VERSION_1_1) ? SPV_ENV_VULKAN_1_1 : SPV… in PostCallRecordCreateShaderModule() local
3159 …is_spirv ? new SHADER_MODULE_STATE(pCreateInfo, *pShaderModule, spirv_environment, csm_state->uniq… in PostCallRecordCreateShaderModule()