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Searched refs:swzA (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp65 …ic void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 swzA) in swizzle() argument
72 ….setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, swzA))); in swizzle()
285 deUint32 swzA; in init() member
316 deUint32 swzA = (chanNdx == 3) ? swz : defaultSwizzles[3]; in init() local
318 …e.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA)); in init()
333 deUint32 swzA = swizzleCases[caseNdx].swzA; in init() local
338 …text, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA)); in init()
Des3fShaderTextureFunctionTests.cpp625 const IVec4& swzA = texCubeSwz[face]; in initTexture() local
626 IVec4 swzB = 1-swzA; in initTexture()
627 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp576 const IVec4& swzA = texCubeSwz[face]; in initTexture() local
577 IVec4 swzB = 1 - swzA; in initTexture()
578 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
652 const IVec4& swzA = texCubeSwz[face]; in initTexture() local
653 IVec4 swzB = 1 - swzA; in initTexture()
654 Vec4 colorA = cBias + cScale * f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp378 const IVec4& swzA = texCubeSwz[face]; in initTexture() local
379 IVec4 swzB = 1-swzA; in initTexture()
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c563 const GLuint swzA = GET_SWZ(swizzle, 3); in swizzle_texels() local
578 texels[i][ACOMP] = vector[swzA]; in swizzle_texels()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp937 const IVec4& swzA = texCubeSwz[face]; in initTexture() local
938 IVec4 swzB = 1-swzA; in initTexture()
939 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); in initTexture()
1142 const IVec4& swzA = texCubeSwz[face]; in initTexture() local
1143 IVec4 swzB = 1-swzA; in initTexture()
1144 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3])*layerCorr; in initTexture()