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Searched refs:texSupportMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/tests/gl_tests/
DD3D11FormatTablesTest.cpp68 UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D; in TEST_P() local
71 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in TEST_P()
74 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D; in TEST_P()
80 bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask); in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp95 UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D; in GenerateTextureFormatCaps() local
98 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE; in GenerateTextureFormatCaps()
101 texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D; in GenerateTextureFormatCaps()
105 textureCaps.texturable = support.query(formatInfo.texFormat, texSupportMask); in GenerateTextureFormatCaps()