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Searched refs:transposedType (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp43 GLenum transposedType = gl::TransposeMatrixType(attrib.type); in GetGLSLAttributeType() local
44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()
49 return transposedType; in GetGLSLAttributeType()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp547 GLenum transposedType = gl::TransposeMatrixType(varying.type); in generateVaryingLinkHLSL() local
548 GLenum componentType = gl::VariableComponentType(transposedType); in generateVaryingLinkHLSL()
549 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()
1128 GLenum transposedType = TransposeMatrixType(varying.type); in generateShaderLinkHLSL() local
1129 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()
1136 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
DProgramD3D.cpp57 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader() local
60 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()
62 GLenum componentType = gl::VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()
63 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()
3280 GLenum transposedType = gl::TransposeMatrixType(varying.type); in gatherTransformFeedbackVaryings() local
3281 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
/external/angle/src/libANGLE/
DVaryingPacking.cpp359 GLenum transposedType = gl::TransposeMatrixType(varying.type); in packVaryingIntoRegisterMap() local
360 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVaryingIntoRegisterMap()
361 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()
526 GLenum transposedType = gl::TransposeMatrixType(varying.type); in insertVaryingIntoRegisterMap() local
527 varyingRows = gl::VariableRowCount(transposedType); in insertVaryingIntoRegisterMap()