Searched refs:uniformVar (Results 1 – 4 of 4) sorted by relevance
161 const rsg::Variable* uniformVar = m_unifiedUniforms[uniformNdx]->getVariable(); in refreshUniforms() local162 const rsg::VariableType& uniformType = uniformVar->getType(); in refreshUniforms()165 …m_execCtx.getValue(uniformVar) = rsg::ConstValueAccess(uniformType, (const rsg::Scalar*)&uniformSl… in refreshUniforms()
337 for (auto uniformVar : *uniformVarMap[i]) in TSymbolValidater()339 TIntermSymbol* pSymbol = uniformVar.second.symbol; in TSymbolValidater()340 TQualifier qualifier = uniformVar.second.symbol->getQualifier(); in TSymbolValidater()380 if ((uniformVar.second.symbol->getBasicType() == EbtBlock) && in TSymbolValidater()381 IsAnonymous(uniformVar.second.symbol->getName())) in TSymbolValidater()383 auto blockType = uniformVar.second.symbol->getType().getStruct(); in TSymbolValidater()388 … if (anonymousMemberMap[memberName] != uniformVar.second.symbol->getType().getTypeName()) in TSymbolValidater()398 … anonymousMemberMap[memberName] = uniformVar.second.symbol->getType().getTypeName(); in TSymbolValidater()
134 const GrShaderVar& uniformVar = fUniformHandler->getUniformVariable(*handle); in declareUniform() local135 return std::string(uniformVar.getName().c_str()); in declareUniform()