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Searched refs:useSpecializationConstant (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/tree_util/
DSpecializationConstant.cpp55 if (mCompileOptions.useSpecializationConstant) in SpecConst()
101 if (!mCompileOptions.useSpecializationConstant) in getSwapXY()
/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp88 options->useSpecializationConstant = true; in compile()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp119 options.useSpecializationConstant || options.addVulkanXfbEmulationSupportCode || in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h385 uint64_t useSpecializationConstant : 1; member