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Searched refs:valY (Results 1 – 3 of 3) sorted by relevance

/external/skia/platform_tools/android/apps/jetski/src/main/java/org/skia/jetski/
DRuntimeShaderBuilder.java23 public RuntimeShaderBuilder setUniform(String name, float valX, float valY, float valZ) { in setUniform() argument
24 nSetUniformFloat3(mNativeInstance, name, valX, valY, valZ); in setUniform()
53 …ative void nSetUniformFloat3(long nativeInstance, String name, float valX, float valY, float valZ); in nSetUniformFloat3() argument
/external/skia/modules/jetski/src/
DRuntimeShaderBuilder.cpp43 …3(JNIEnv* env, jobject, jlong native_instance, jstring jname, float valX, float valY, float valZ) { in ShaderBuilder_SetUniformFloat3() argument
45 builder->uniform(jetski::utils::CString(env, jname).str()) = SkV3{valX, valY, valZ}; in ShaderBuilder_SetUniformFloat3()
/external/aac/libAACdec/src/
Daacdec_drc.cpp936 int valX, valY; in aacDecoder_drcApply() local
939 valY = drcVal & 0x0F; in aacDecoder_drcApply()
947 0, valY, &compressionFactorVal_e); in aacDecoder_drcApply()