Searched refs:valY (Results 1 – 3 of 3) sorted by relevance
/external/skia/platform_tools/android/apps/jetski/src/main/java/org/skia/jetski/ |
D | RuntimeShaderBuilder.java | 23 public RuntimeShaderBuilder setUniform(String name, float valX, float valY, float valZ) { in setUniform() argument 24 nSetUniformFloat3(mNativeInstance, name, valX, valY, valZ); in setUniform() 53 …ative void nSetUniformFloat3(long nativeInstance, String name, float valX, float valY, float valZ); in nSetUniformFloat3() argument
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/external/skia/modules/jetski/src/ |
D | RuntimeShaderBuilder.cpp | 43 …3(JNIEnv* env, jobject, jlong native_instance, jstring jname, float valX, float valY, float valZ) { in ShaderBuilder_SetUniformFloat3() argument 45 builder->uniform(jetski::utils::CString(env, jname).str()) = SkV3{valX, valY, valZ}; in ShaderBuilder_SetUniformFloat3()
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/external/aac/libAACdec/src/ |
D | aacdec_drc.cpp | 936 int valX, valY; in aacDecoder_drcApply() local 939 valY = drcVal & 0x0F; in aacDecoder_drcApply() 947 0, valY, &compressionFactorVal_e); in aacDecoder_drcApply()
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