/external/deqp/framework/common/ |
D | tcuRandomValueIterator.hpp | 38 for (int vecNdx = 0; vecNdx < DE_LENGTH_OF_ARRAY(data)/4; vecNdx++) in getRandomValue() local 42 data[vecNdx*4+compNdx] = ((const deUint8*)&rval)[compNdx]; in getRandomValue()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 337 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutputDecl() local 339 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragShaderOutputDecl() 340 decl.layout.location = location + vecNdx; in generateFragShaderOutputDecl() 359 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutAssign() local 361 …tputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePrefix << output->nam… in generateFragShaderOutAssign() 363 …t" << outputPrefix << output->name << "_" << vecNdx << " = " << valuePrefix << output->name << "["… in generateFragShaderOutAssign() 981 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local 983 const int srcOffset = (int)sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps); in copyToBuffer() 984 … dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0); in copyToBuffer() 1008 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local [all …]
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D | glsUniformBlockCase.cpp | 641 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local 643 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
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/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 634 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in iterate() local 639 DE_ASSERT(output.location+vecNdx < (int)attachments.size()); in iterate() 640 attachments[output.location+vecNdx].numWrittenChannels = numScalars; in iterate() 641 attachments[output.location+vecNdx].outPrecision = output.precision; in iterate() 650 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate() 654 …:TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(attachments[output.location+vecNdx].format); in iterate() 685 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate() 688 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate() 725 if (de::inBounds(output.location+vecNdx, 0, (int)attachments.size())) in iterate() 728 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate() [all …]
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkQueryUtil.hpp | 298 for (deUint32 vecNdx = 0; vecNdx < 2; ++vecNdx) in validateStructsWithGuard() local 302 if (((deUint8*)(vec[vecNdx]))[ndx + sizeof(Type)] != guardValue) in validateStructsWithGuard()
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/external/deqp/external/vulkancts/modules/vulkan/transform_feedback/ |
D | vktTransformFeedbackFuzzLayoutCase.cpp | 389 for (size_t vecNdx = 0; vecNdx < vec.size(); vecNdx++) in operator <<() local 390 str << (deUint64)vec[vecNdx] << (vecNdx + 1 < vec.size() ? ", " : "]"); in operator <<() 477 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in createMask() local 479 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in createMask() 920 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local 922 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue() 1812 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in validateValue() local 1814 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in validateValue() 1870 …result += " (elemNdx=" + de::toString(elemNdx) + " vecNdx=" + de::toString(vecNdx) + " compNdx=" +… in validateValue()
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 673 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToLayout() local 677 …const deUint32 data = value.elements[arrayNdx*scalarSize + vecNdx*numComps + compNdx].bool32 ? ~0u… in copyToLayout() 679 …deMemcpy((deUint8*)dst + entryLayout.offset + vecNdx*entryLayout.vecStride + compNdx * sizeof(deUi… in copyToLayout() 687 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToLayout() local 688 deMemcpy((deUint8*)dst + entryLayout.offset + vecNdx*entryLayout.vecStride, in copyToLayout() 689 &value.elements[arrayNdx*scalarSize + vecNdx*numComps], in copyToLayout() 1014 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in getVertexAttributeDescriptions() local 1017 const deUint32 offset = (deUint32)(layoutEntry.offset + layoutEntry.vecStride*vecNdx); in getVertexAttributeDescriptions()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 351 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutputDecl() local 353 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragShaderOutputDecl() 354 decl.layout.location = location + vecNdx; in generateFragShaderOutputDecl() 378 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutAssign() local 380 …tputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePrefix << output->nam… in generateFragShaderOutAssign() 382 …utputPrefix << output->name << "_" << vecNdx << " = " << packPrefix << valuePrefix << output->name… in generateFragShaderOutAssign() 1788 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local 1790 const int srcOffset = size * (elemNdx * scalarSize + vecNdx * numComps); in copyToBuffer() 1791 …tOffset = layout.offset + layout.stride * elemNdx + (isMatrix ? layout.matrixStride * vecNdx : 0); in copyToBuffer() 1828 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/memory_model/ |
D | vktMemoryModelSharedLayoutCase.cpp | 105 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local 249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16() 251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 247 for (int vecNdx = 0; vecNdx < 4; vecNdx++) in combineVec4ToVec16() local 249 const Vec4& srcVec = vecNdx == 0 ? a0 : vecNdx == 1 ? a1 : vecNdx == 2 ? a2 : a3; in combineVec4ToVec16() 251 result[vecNdx*4 + i] = srcVec[i]; in combineVec4ToVec16()
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 614 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local 616 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx * entry.matrixStride : 0); in generateValue()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockCase.cpp | 754 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local 756 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
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/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
D | vktSSBOLayoutCase.cpp | 791 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local 793 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutCase.cpp | 751 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in generateValue() local 753 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
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