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Searched refs:vs_position_always_invariant (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/include/frontend/
Dapi.h231 bool vs_position_always_invariant; member
/external/mesa3d/src/util/
D00-mesa-defaults.conf697 <option name="vs_position_always_invariant" value="true" />
702 <option name="vs_position_always_invariant" value="true" />
Ddriconf.h342 DRI_CONF_OPT_B(vs_position_always_invariant, def, \
/external/mesa3d/src/gallium/frontends/dri/
Ddri_screen.c92 options->vs_position_always_invariant = in dri_fill_st_options()
/external/mesa3d/prebuilt-intermediates/xmlpool/
Doptions.h525 DRI_CONF_OPT_BEGIN_B(vs_position_always_invariant, def) \
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c777 …ompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant; in st_create_context_priv()
/external/mesa3d/docs/relnotes/
D19.3.0.rst2132 - driconf, glsl: Add a vs_position_always_invariant option
2133 - drirc: Set vs_position_always_invariant for Shadow of Mordor on Intel
D20.0.0.rst1941 - driconf, glsl: Add a vs_position_always_invariant option
1942 - drirc: Set vs_position_always_invariant for Shadow of Mordor on Intel