1 // 2 // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef LIBANGLE_CAPS_H_ 8 #define LIBANGLE_CAPS_H_ 9 10 #include "angle_gl.h" 11 #include "libANGLE/Version.h" 12 #include "libANGLE/angletypes.h" 13 #include "libANGLE/gles_extensions_autogen.h" 14 #include "libANGLE/renderer/Format.h" 15 16 #include <array> 17 #include <map> 18 #include <set> 19 #include <string> 20 #include <vector> 21 22 namespace gl 23 { 24 struct TextureCaps 25 { 26 TextureCaps(); 27 TextureCaps(const TextureCaps &other); 28 TextureCaps &operator=(const TextureCaps &other); 29 30 ~TextureCaps(); 31 32 // Supports for basic texturing: glTexImage, glTexSubImage, etc 33 bool texturable = false; 34 35 // Support for linear or anisotropic filtering 36 bool filterable = false; 37 38 // Support for being used as a framebuffer attachment, i.e. glFramebufferTexture2D 39 bool textureAttachment = false; 40 41 // Support for being used as a renderbuffer format, i.e. glFramebufferRenderbuffer 42 bool renderbuffer = false; 43 44 // Support for blend modes while being used as a framebuffer attachment 45 bool blendable = false; 46 47 // Set of supported sample counts, only guaranteed to be valid in ES3. 48 SupportedSampleSet sampleCounts; 49 50 // Get the maximum number of samples supported 51 GLuint getMaxSamples() const; 52 53 // Get the number of supported samples that is at least as many as requested. Returns 0 if 54 // there are no sample counts available 55 GLuint getNearestSamples(GLuint requestedSamples) const; 56 }; 57 58 TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat, 59 const Version &clientVersion, 60 const Extensions &extensions); 61 62 class TextureCapsMap final : angle::NonCopyable 63 { 64 public: 65 TextureCapsMap(); 66 ~TextureCapsMap(); 67 68 // These methods are deprecated. Please use angle::Format for new features. 69 void insert(GLenum internalFormat, const TextureCaps &caps); 70 const TextureCaps &get(GLenum internalFormat) const; 71 72 void clear(); 73 74 // Prefer using angle::Format methods. 75 const TextureCaps &get(angle::FormatID formatID) const; 76 void set(angle::FormatID formatID, const TextureCaps &caps); 77 78 private: 79 TextureCaps &get(angle::FormatID formatID); 80 81 // Indexed by angle::FormatID 82 angle::FormatMap<TextureCaps> mFormatData; 83 }; 84 85 void InitMinimumTextureCapsMap(const Version &clientVersion, 86 const Extensions &extensions, 87 TextureCapsMap *capsMap); 88 89 // Returns true if all the formats required to support GL_ANGLE_compressed_texture_etc are 90 // present. Does not determine if they are natively supported without decompression. 91 bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps); 92 93 // Pointer to a boolean member of the Extensions struct 94 using ExtensionBool = bool Extensions::*; 95 96 struct ExtensionInfo 97 { 98 // If this extension can be enabled or disabled with glRequestExtension 99 // (GL_ANGLE_request_extension) 100 bool Requestable = false; 101 bool Disablable = false; 102 103 // Pointer to a boolean member of the Extensions struct 104 ExtensionBool ExtensionsMember = nullptr; 105 }; 106 107 using ExtensionInfoMap = std::map<std::string, ExtensionInfo>; 108 const ExtensionInfoMap &GetExtensionInfoMap(); 109 110 struct Limitations 111 { 112 Limitations(); 113 Limitations(const Limitations &other); 114 115 Limitations &operator=(const Limitations &other); 116 117 // Renderer doesn't support gl_FrontFacing in fragment shaders 118 bool noFrontFacingSupport = false; 119 120 // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE 121 bool noSampleAlphaToCoverageSupport = false; 122 123 // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor 124 bool attributeZeroRequiresZeroDivisorInEXT = false; 125 126 // Unable to support different values for front and back faces for stencil refs and masks 127 bool noSeparateStencilRefsAndMasks = false; 128 129 // Renderer doesn't support non-constant indexing loops in fragment shader 130 bool shadersRequireIndexedLoopValidation = false; 131 132 // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA 133 // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions. 134 bool noSimultaneousConstantColorAndAlphaBlendFunc = false; 135 136 // Renderer always clamps constant blend color. 137 bool noUnclampedBlendColor = false; 138 139 // D3D9 does not support flexible varying register packing. 140 bool noFlexibleVaryingPacking = false; 141 142 // D3D does not support having multiple transform feedback outputs go to the same buffer. 143 bool noDoubleBoundTransformFeedbackBuffers = false; 144 145 // D3D does not support vertex attribute aliasing 146 bool noVertexAttributeAliasing = false; 147 148 // Renderer doesn't support GL_TEXTURE_COMPARE_MODE=GL_NONE on a shadow sampler. 149 // TODO(http://anglebug.com/5231): add validation code to front-end. 150 bool noShadowSamplerCompareModeNone = false; 151 152 // PVRTC1 textures must be squares. 153 bool squarePvrtc1 = false; 154 155 // ETC1 texture support is emulated. 156 bool emulatedEtc1 = false; 157 158 // ASTC texture support is emulated. 159 bool emulatedAstc = false; 160 161 // No compressed TEXTURE_3D support. 162 bool noCompressedTexture3D = false; 163 164 // D3D does not support compressed textures where the base mip level is not a multiple of 4 165 bool compressedBaseMipLevelMultipleOfFour = false; 166 167 bool limitWebglMaxTextureSizeTo4096 = false; 168 }; 169 170 struct TypePrecision 171 { 172 TypePrecision(); 173 TypePrecision(const TypePrecision &other); 174 175 TypePrecision &operator=(const TypePrecision &other); 176 177 void setIEEEFloat(); 178 void setIEEEHalfFloat(); 179 void setTwosComplementInt(unsigned int bits); 180 void setSimulatedFloat(unsigned int range, unsigned int precision); 181 void setSimulatedInt(unsigned int range); 182 183 void get(GLint *returnRange, GLint *returnPrecision) const; 184 185 std::array<GLint, 2> range = {0, 0}; 186 GLint precision = 0; 187 }; 188 189 struct Caps 190 { 191 Caps(); 192 Caps(const Caps &other); 193 Caps &operator=(const Caps &other); 194 195 ~Caps(); 196 197 // If the values could be got by using GetIntegeri_v, they should 198 // be GLint instead of GLuint and call LimitToInt() to ensure 199 // they will not overflow. 200 201 GLfloat minInterpolationOffset = 0; 202 GLfloat maxInterpolationOffset = 0; 203 GLint subPixelInterpolationOffsetBits = 0; 204 205 // ES 3.1 (April 29, 2015) 20.39: implementation dependent values 206 GLint64 maxElementIndex = 0; 207 GLint max3DTextureSize = 0; 208 GLint max2DTextureSize = 0; 209 GLint maxRectangleTextureSize = 0; 210 GLint maxArrayTextureLayers = 0; 211 GLfloat maxLODBias = 0.0f; 212 GLint maxCubeMapTextureSize = 0; 213 GLint maxRenderbufferSize = 0; 214 GLfloat minAliasedPointSize = 1.0f; 215 GLfloat maxAliasedPointSize = 1.0f; 216 GLfloat minAliasedLineWidth = 0.0f; 217 GLfloat maxAliasedLineWidth = 0.0f; 218 219 // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.) 220 GLint maxDrawBuffers = 0; 221 GLint maxFramebufferWidth = 0; 222 GLint maxFramebufferHeight = 0; 223 GLint maxFramebufferSamples = 0; 224 GLint maxColorAttachments = 0; 225 GLint maxViewportWidth = 0; 226 GLint maxViewportHeight = 0; 227 GLint maxSampleMaskWords = 0; 228 GLint maxColorTextureSamples = 0; 229 GLint maxDepthTextureSamples = 0; 230 GLint maxIntegerSamples = 0; 231 GLint64 maxServerWaitTimeout = 0; 232 233 // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.) 234 GLint maxVertexAttribRelativeOffset = 0; 235 GLint maxVertexAttribBindings = 0; 236 GLint maxVertexAttribStride = 0; 237 GLint maxElementsIndices = 0; 238 GLint maxElementsVertices = 0; 239 std::vector<GLenum> compressedTextureFormats; 240 std::vector<GLenum> programBinaryFormats; 241 std::vector<GLenum> shaderBinaryFormats; 242 TypePrecision vertexHighpFloat; 243 TypePrecision vertexMediumpFloat; 244 TypePrecision vertexLowpFloat; 245 TypePrecision vertexHighpInt; 246 TypePrecision vertexMediumpInt; 247 TypePrecision vertexLowpInt; 248 TypePrecision fragmentHighpFloat; 249 TypePrecision fragmentMediumpFloat; 250 TypePrecision fragmentLowpFloat; 251 TypePrecision fragmentHighpInt; 252 TypePrecision fragmentMediumpInt; 253 TypePrecision fragmentLowpInt; 254 255 // Implementation dependent limits required on all shader types. 256 // TODO(jiawei.shao@intel.com): organize all such limits into ShaderMap. 257 // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits 258 // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits 259 // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits 260 // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader 261 // limits 262 // GL_EXT_geometry_shader (May 31, 2016) Table 20.46: Implementation dependent aggregate shader 263 // limits 264 ShaderMap<GLint> maxShaderUniformBlocks = {}; 265 ShaderMap<GLint> maxShaderTextureImageUnits = {}; 266 ShaderMap<GLint> maxShaderStorageBlocks = {}; 267 ShaderMap<GLint> maxShaderUniformComponents = {}; 268 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; 269 ShaderMap<GLint> maxShaderAtomicCounters = {}; 270 ShaderMap<GLint> maxShaderImageUniforms = {}; 271 // Note that we can query MAX_COMPUTE_UNIFORM_COMPONENTS and MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 272 // by GetIntegerv, but we can only use GetInteger64v on MAX_VERTEX_UNIFORM_COMPONENTS and 273 // MAX_FRAGMENT_UNIFORM_COMPONENTS. Currently we use GLuint64 to store all these values so that 274 // we can put them together into one ShaderMap. 275 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; 276 277 // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits 278 GLint maxVertexAttributes = 0; 279 GLint maxVertexUniformVectors = 0; 280 GLint maxVertexOutputComponents = 0; 281 282 // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits 283 GLint maxFragmentUniformVectors = 0; 284 GLint maxFragmentInputComponents = 0; 285 GLint minProgramTextureGatherOffset = 0; 286 GLint maxProgramTextureGatherOffset = 0; 287 GLint minProgramTexelOffset = 0; 288 GLint maxProgramTexelOffset = 0; 289 290 // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits 291 std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0}; 292 std::array<GLint, 3> maxComputeWorkGroupSize = {0, 0, 0}; 293 GLint maxComputeWorkGroupInvocations = 0; 294 GLint maxComputeSharedMemorySize = 0; 295 296 // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits 297 GLint maxUniformBufferBindings = 0; 298 GLint64 maxUniformBlockSize = 0; 299 GLint uniformBufferOffsetAlignment = 0; 300 GLint maxCombinedUniformBlocks = 0; 301 GLint maxVaryingComponents = 0; 302 GLint maxVaryingVectors = 0; 303 GLint maxCombinedTextureImageUnits = 0; 304 GLint maxCombinedShaderOutputResources = 0; 305 306 // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.) 307 GLint maxUniformLocations = 0; 308 GLint maxAtomicCounterBufferBindings = 0; 309 GLint maxAtomicCounterBufferSize = 0; 310 GLint maxCombinedAtomicCounterBuffers = 0; 311 GLint maxCombinedAtomicCounters = 0; 312 GLint maxImageUnits = 0; 313 GLint maxCombinedImageUniforms = 0; 314 GLint maxShaderStorageBufferBindings = 0; 315 GLint64 maxShaderStorageBlockSize = 0; 316 GLint maxCombinedShaderStorageBlocks = 0; 317 GLint shaderStorageBufferOffsetAlignment = 0; 318 319 // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits 320 GLint maxTransformFeedbackInterleavedComponents = 0; 321 GLint maxTransformFeedbackSeparateAttributes = 0; 322 GLint maxTransformFeedbackSeparateComponents = 0; 323 324 // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values 325 GLint maxSamples = 0; 326 327 // GL_EXT_geometry_shader (May 31, 2016) Table 20.40: Implementation-Dependent Values (cont.) 328 GLint maxFramebufferLayers = 0; 329 GLint layerProvokingVertex = 0; 330 331 // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader 332 // limits 333 GLint maxGeometryInputComponents = 0; 334 GLint maxGeometryOutputComponents = 0; 335 GLint maxGeometryOutputVertices = 0; 336 GLint maxGeometryTotalOutputComponents = 0; 337 GLint maxGeometryShaderInvocations = 0; 338 339 // GL_EXT_tessellation_shader 340 GLint maxTessControlInputComponents = 0; 341 GLint maxTessControlOutputComponents = 0; 342 GLint maxTessControlTotalOutputComponents = 0; 343 344 GLint maxTessPatchComponents = 0; 345 GLint maxPatchVertices = 0; 346 GLint maxTessGenLevel = 0; 347 348 GLint maxTessEvaluationInputComponents = 0; 349 GLint maxTessEvaluationOutputComponents = 0; 350 351 GLuint subPixelBits = 4; 352 353 // GL_EXT_blend_func_extended 354 GLuint maxDualSourceDrawBuffers = 0; 355 356 // GL_EXT_texture_filter_anisotropic 357 GLfloat maxTextureAnisotropy = 0.0f; 358 359 // GL_EXT_disjoint_timer_query 360 GLuint queryCounterBitsTimeElapsed = 0; 361 GLuint queryCounterBitsTimestamp = 0; 362 363 // OVR_multiview 364 GLuint maxViews = 1; 365 366 // GL_KHR_debug 367 GLuint maxDebugMessageLength = 0; 368 GLuint maxDebugLoggedMessages = 0; 369 GLuint maxDebugGroupStackDepth = 0; 370 GLuint maxLabelLength = 0; 371 372 // GL_APPLE_clip_distance / GL_EXT_clip_cull_distance / GL_ANGLE_clip_cull_distance 373 GLuint maxClipDistances = 0; 374 GLuint maxCullDistances = 0; 375 GLuint maxCombinedClipAndCullDistances = 0; 376 377 // GL_ANGLE_shader_pixel_local_storage 378 GLuint maxPixelLocalStoragePlanes = 0; 379 GLuint maxColorAttachmentsWithActivePixelLocalStorage = 0; 380 GLuint maxCombinedDrawBuffersAndPixelLocalStoragePlanes = 0; 381 382 // GL_EXT_shader_pixel_local_storage. 383 GLuint maxShaderPixelLocalStorageFastSizeEXT = 0; 384 385 // GLES1 emulation: Caps for ES 1.1. Taken from Table 6.20 / 6.22 in the OpenGL ES 1.1 spec. 386 GLuint maxMultitextureUnits = 0; 387 GLuint maxClipPlanes = 0; 388 GLuint maxLights = 0; 389 static constexpr int GlobalMatrixStackDepth = 16; 390 GLuint maxModelviewMatrixStackDepth = 0; 391 GLuint maxProjectionMatrixStackDepth = 0; 392 GLuint maxTextureMatrixStackDepth = 0; 393 GLfloat minSmoothPointSize = 0.0f; 394 GLfloat maxSmoothPointSize = 0.0f; 395 GLfloat minSmoothLineWidth = 0.0f; 396 GLfloat maxSmoothLineWidth = 0.0f; 397 398 // ES 3.2 Table 20.41: Implementation Dependent Values (cont.) 399 GLint maxTextureBufferSize = 0; 400 GLint textureBufferOffsetAlignment = 0; 401 402 // GL_ARM_shader_framebuffer_fetch 403 bool fragmentShaderFramebufferFetchMRT = false; 404 }; 405 406 Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions); 407 } // namespace gl 408 409 namespace egl 410 { 411 412 struct Caps 413 { 414 Caps(); 415 416 // Support for NPOT surfaces 417 bool textureNPOT = false; 418 419 // Support for Stencil8 configs 420 bool stencil8 = false; 421 }; 422 423 struct DisplayExtensions 424 { 425 DisplayExtensions(); 426 427 // Generate a vector of supported extension strings 428 std::vector<std::string> getStrings() const; 429 430 // EGL_EXT_create_context_robustness 431 bool createContextRobustness = false; 432 433 // EGL_ANGLE_d3d_share_handle_client_buffer 434 bool d3dShareHandleClientBuffer = false; 435 436 // EGL_ANGLE_d3d_texture_client_buffer 437 bool d3dTextureClientBuffer = false; 438 439 // EGL_ANGLE_surface_d3d_texture_2d_share_handle 440 bool surfaceD3DTexture2DShareHandle = false; 441 442 // EGL_ANGLE_query_surface_pointer 443 bool querySurfacePointer = false; 444 445 // EGL_ANGLE_window_fixed_size 446 bool windowFixedSize = false; 447 448 // EGL_ANGLE_keyed_mutex 449 bool keyedMutex = false; 450 451 // EGL_ANGLE_surface_orientation 452 bool surfaceOrientation = false; 453 454 // EGL_NV_post_sub_buffer 455 bool postSubBuffer = false; 456 457 // EGL_KHR_create_context 458 bool createContext = false; 459 460 // EGL_KHR_image 461 bool image = false; 462 463 // EGL_KHR_image_base 464 bool imageBase = false; 465 466 // EGL_KHR_image_pixmap 467 bool imagePixmap = false; 468 469 // EGL_KHR_gl_texture_2D_image 470 bool glTexture2DImage = false; 471 472 // EGL_KHR_gl_texture_cubemap_image 473 bool glTextureCubemapImage = false; 474 475 // EGL_KHR_gl_texture_3D_image 476 bool glTexture3DImage = false; 477 478 // EGL_KHR_gl_renderbuffer_image 479 bool glRenderbufferImage = false; 480 481 // EGL_KHR_get_all_proc_addresses 482 bool getAllProcAddresses = false; 483 484 // EGL_ANGLE_direct_composition 485 bool directComposition = false; 486 487 // EGL_ANGLE_windows_ui_composition 488 bool windowsUIComposition = false; 489 490 // KHR_create_context_no_error 491 bool createContextNoError = false; 492 493 // EGL_KHR_stream 494 bool stream = false; 495 496 // EGL_KHR_stream_consumer_gltexture 497 bool streamConsumerGLTexture = false; 498 499 // EGL_NV_stream_consumer_gltexture_yuv 500 bool streamConsumerGLTextureYUV = false; 501 502 // EGL_ANGLE_stream_producer_d3d_texture 503 bool streamProducerD3DTexture = false; 504 505 // EGL_KHR_fence_sync 506 bool fenceSync = false; 507 508 // EGL_KHR_wait_sync 509 bool waitSync = false; 510 511 // EGL_ANGLE_create_context_webgl_compatibility 512 bool createContextWebGLCompatibility = false; 513 514 // EGL_CHROMIUM_create_context_bind_generates_resource 515 bool createContextBindGeneratesResource = false; 516 517 // EGL_CHROMIUM_sync_control 518 bool syncControlCHROMIUM = false; 519 520 // EGL_ANGLE_sync_control_rate 521 bool syncControlRateANGLE = false; 522 523 // EGL_KHR_swap_buffers_with_damage 524 bool swapBuffersWithDamage = false; 525 526 // EGL_EXT_pixel_format_float 527 bool pixelFormatFloat = false; 528 529 // EGL_KHR_surfaceless_context 530 bool surfacelessContext = false; 531 532 // EGL_ANGLE_display_texture_share_group 533 bool displayTextureShareGroup = false; 534 535 // EGL_ANGLE_display_semaphore_share_group 536 bool displaySemaphoreShareGroup = false; 537 538 // EGL_ANGLE_create_context_client_arrays 539 bool createContextClientArrays = false; 540 541 // EGL_ANGLE_program_cache_control 542 bool programCacheControlANGLE = false; 543 544 // EGL_ANGLE_robust_resource_initialization 545 bool robustResourceInitializationANGLE = false; 546 547 // EGL_ANGLE_iosurface_client_buffer 548 bool iosurfaceClientBuffer = false; 549 550 // EGL_ANGLE_metal_texture_client_buffer 551 bool mtlTextureClientBuffer = false; 552 553 // EGL_ANGLE_create_context_extensions_enabled 554 bool createContextExtensionsEnabled = false; 555 556 // EGL_ANDROID_presentation_time 557 bool presentationTime = false; 558 559 // EGL_ANDROID_blob_cache 560 bool blobCache = false; 561 562 // EGL_ANDROID_image_native_buffer 563 bool imageNativeBuffer = false; 564 565 // EGL_ANDROID_get_frame_timestamps 566 bool getFrameTimestamps = false; 567 568 // EGL_ANGLE_timestamp_surface_attribute 569 bool timestampSurfaceAttributeANGLE = false; 570 571 // EGL_ANDROID_recordable 572 bool recordable = false; 573 574 // EGL_ANGLE_power_preference 575 bool powerPreference = false; 576 577 // EGL_ANGLE_wait_until_work_scheduled 578 bool waitUntilWorkScheduled = false; 579 580 // EGL_ANGLE_image_d3d11_texture 581 bool imageD3D11Texture = false; 582 583 // EGL_ANDROID_get_native_client_buffer 584 bool getNativeClientBufferANDROID = false; 585 586 // EGL_ANDROID_create_native_client_buffer 587 bool createNativeClientBufferANDROID = false; 588 589 // EGL_ANDROID_native_fence_sync 590 bool nativeFenceSyncANDROID = false; 591 592 // EGL_ANGLE_create_context_backwards_compatible 593 bool createContextBackwardsCompatible = false; 594 595 // EGL_KHR_no_config_context 596 bool noConfigContext = false; 597 598 // EGL_IMG_context_priority 599 bool contextPriority = false; 600 601 // EGL_ANGLE_ggp_stream_descriptor 602 bool ggpStreamDescriptor = false; 603 604 // EGL_ANGLE_swap_with_frame_token 605 bool swapWithFrameToken = false; 606 607 // EGL_KHR_gl_colorspace 608 bool glColorspace = false; 609 610 // EGL_EXT_gl_colorspace_display_p3_linear 611 bool glColorspaceDisplayP3Linear = false; 612 613 // EGL_EXT_gl_colorspace_display_p3 614 bool glColorspaceDisplayP3 = false; 615 616 // EGL_EXT_gl_colorspace_scrgb 617 bool glColorspaceScrgb = false; 618 619 // EGL_EXT_gl_colorspace_scrgb_linear 620 bool glColorspaceScrgbLinear = false; 621 622 // EGL_EXT_gl_colorspace_display_p3_passthrough 623 bool glColorspaceDisplayP3Passthrough = false; 624 625 // EGL_ANGLE_colorspace_attribute_passthrough 626 bool eglColorspaceAttributePassthroughANGLE = false; 627 628 // EGL_ANDROID_framebuffer_target 629 bool framebufferTargetANDROID = false; 630 631 // EGL_EXT_image_gl_colorspace 632 bool imageGlColorspace = false; 633 634 // EGL_EXT_image_dma_buf_import 635 bool imageDmaBufImportEXT = false; 636 637 // EGL_EXT_image_dma_buf_import_modifiers 638 bool imageDmaBufImportModifiersEXT = false; 639 640 // EGL_NOK_texture_from_pixmap 641 bool textureFromPixmapNOK = false; 642 643 // EGL_NV_robustness_video_memory_purge 644 bool robustnessVideoMemoryPurgeNV = false; 645 646 // EGL_KHR_reusable_sync 647 bool reusableSyncKHR = false; 648 649 // EGL_ANGLE_external_context_and_surface 650 bool externalContextAndSurface = false; 651 652 // EGL_EXT_buffer_age 653 bool bufferAgeEXT = false; 654 655 // EGL_KHR_mutable_render_buffer 656 bool mutableRenderBufferKHR = false; 657 658 // EGL_EXT_protected_content 659 bool protectedContentEXT = false; 660 661 // EGL_ANGLE_create_surface_swap_interval 662 bool createSurfaceSwapIntervalANGLE = false; 663 664 // EGL_ANGLE_context_virtualization 665 bool contextVirtualizationANGLE = false; 666 667 // EGL_KHR_lock_surface3 668 bool lockSurface3KHR = false; 669 670 // EGL_ANGLE_vulkan_image 671 bool vulkanImageANGLE = false; 672 673 // EGL_ANGLE_metal_create_context_ownership_identity 674 bool metalCreateContextOwnershipIdentityANGLE = false; 675 676 // EGL_KHR_partial_update 677 bool partialUpdateKHR = false; 678 679 // EGL_ANGLE_sync_mtl_shared_event 680 bool mtlSyncSharedEventANGLE = false; 681 }; 682 683 struct DeviceExtensions 684 { 685 DeviceExtensions(); 686 687 // Generate a vector of supported extension strings 688 std::vector<std::string> getStrings() const; 689 690 // EGL_ANGLE_device_d3d 691 bool deviceD3D = false; 692 693 // EGL_ANGLE_device_cgl 694 bool deviceCGL = false; 695 696 // EGL_ANGLE_device_eagl 697 bool deviceEAGL = false; 698 699 // EGL_ANGLE_device_metal 700 bool deviceMetal = false; 701 702 // EGL_ANGLE_device_vulkan 703 bool deviceVulkan = false; 704 705 // EGL_EXT_device_drm 706 bool deviceDrmEXT = false; 707 708 // EGL_EXT_device_drm_render_node 709 bool deviceDrmRenderNodeEXT = false; 710 }; 711 712 struct ClientExtensions 713 { 714 ClientExtensions(); 715 ClientExtensions(const ClientExtensions &other); 716 717 // Generate a vector of supported extension strings 718 std::vector<std::string> getStrings() const; 719 720 // EGL_EXT_client_extensions 721 bool clientExtensions = false; 722 723 // EGL_EXT_platform_base 724 bool platformBase = false; 725 726 // EGL_EXT_platform_device 727 bool platformDevice = false; 728 729 // EGL_KHR_platform_gbm 730 bool platformGbmKHR = false; 731 732 // EGL_EXT_platform_wayland 733 bool platformWaylandEXT = false; 734 735 // EGL_ANGLE_platform_angle 736 bool platformANGLE = false; 737 738 // EGL_ANGLE_platform_angle_d3d 739 bool platformANGLED3D = false; 740 741 // EGL_ANGLE_platform_angle_d3d11on12 742 bool platformANGLED3D11ON12 = false; 743 744 // EGL_ANGLE_platform_angle_opengl 745 bool platformANGLEOpenGL = false; 746 747 // EGL_ANGLE_platform_angle_null 748 bool platformANGLENULL = false; 749 750 // EGL_ANGLE_platform_angle_vulkan 751 bool platformANGLEVulkan = false; 752 753 // EGL_ANGLE_platform_angle_metal 754 bool platformANGLEMetal = false; 755 756 // EGL_ANGLE_platform_angle_device_context_volatile_eagl 757 bool platformANGLEDeviceContextVolatileEagl = false; 758 759 // EGL_ANGLE_platform_angle_device_context_volatile_cgl 760 bool platformANGLEDeviceContextVolatileCgl = false; 761 762 // EGL_ANGLE_platform_angle_device_id 763 bool platformANGLEDeviceId = false; 764 765 // EGL_ANGLE_device_creation 766 bool deviceCreation = false; 767 768 // EGL_ANGLE_device_creation_d3d11 769 bool deviceCreationD3D11 = false; 770 771 // EGL_ANGLE_x11_visual 772 bool x11Visual = false; 773 774 // EGL_ANGLE_experimental_present_path 775 bool experimentalPresentPath = false; 776 777 // EGL_KHR_client_get_all_proc_addresses 778 bool clientGetAllProcAddresses = false; 779 780 // EGL_KHR_debug 781 bool debug = false; 782 783 // EGL_ANGLE_feature_control 784 bool featureControlANGLE = false; 785 786 // EGL_ANGLE_platform_angle_device_type_swiftshader 787 bool platformANGLEDeviceTypeSwiftShader = false; 788 789 // EGL_ANGLE_platform_angle_device_type_egl_angle 790 bool platformANGLEDeviceTypeEGLANGLE = false; 791 792 // EGL_EXT_device_query 793 bool deviceQueryEXT = false; 794 795 // EGL_ANGLE_display_power_preference 796 bool displayPowerPreferenceANGLE = false; 797 }; 798 799 } // namespace egl 800 801 #endif // LIBANGLE_CAPS_H_ 802