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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_overlay_widgets.py using data from overlay_widgets.json.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Overlay_autogen.cpp:
9 //   Autogenerated overlay widget declarations.
10 
11 namespace gl
12 {
13 enum class WidgetId
14 {
15     // Frames per second (Count/Second).
16     FPS,
17     // Last validation error (Text).
18     VulkanLastValidationMessage,
19     // Number of validation errors and warnings (Count).
20     VulkanValidationMessageCount,
21     // Number of RenderPasses in a frame (Count).
22     VulkanRenderPassCount,
23     // Secondary Command Buffer pool memory waste (Bytes).
24     VulkanSecondaryCommandBufferPoolWaste,
25     // Number of Descriptor Set writes in a frame (Count).
26     VulkanWriteDescriptorSetCount,
27     // Descriptor Set Allocations.
28     VulkanDescriptorSetAllocations,
29     // Shader Resource Descriptor Set Cache Hit Rate.
30     VulkanShaderResourceDSHitRate,
31     // Buffer Allocations Made By vk::DynamicBuffer.
32     VulkanDynamicBufferAllocations,
33     // Total size of all descriptor set caches
34     VulkanDescriptorCacheSize,
35     // Number of cached Texture descriptor sets
36     VulkanTextureDescriptorCacheSize,
37     // Number of cached default uniform descriptor sets
38     VulkanUniformDescriptorCacheSize,
39     // Total size of all keys in the descriptor set caches
40     VulkanDescriptorCacheKeySize,
41     // Number of times the Vulkan backend attempted to submit commands
42     VulkanAttemptedSubmissions,
43     // Number of times the Vulkan backend actually submitted commands
44     VulkanActualSubmissions,
45     // Number of times the Vulkan backend has looked up the pipeline cache
46     VulkanPipelineCacheLookups,
47     // Number of times the Vulkan backend has missed the pipeline cache
48     VulkanPipelineCacheMisses,
49     // Total time spent creating pipelines that missed the cache.
50     VulkanTotalPipelineCacheMissTimeMs,
51     // Total time spent creating pipelines that hit the cache.
52     VulkanTotalPipelineCacheHitTimeMs,
53 
54     InvalidEnum,
55     EnumCount = InvalidEnum,
56 };
57 
58 // We can use this "X" macro to generate multiple code patterns.
59 #define ANGLE_WIDGET_ID_X(PROC)                 \
60     PROC(FPS)                                   \
61     PROC(VulkanLastValidationMessage)           \
62     PROC(VulkanValidationMessageCount)          \
63     PROC(VulkanRenderPassCount)                 \
64     PROC(VulkanSecondaryCommandBufferPoolWaste) \
65     PROC(VulkanWriteDescriptorSetCount)         \
66     PROC(VulkanDescriptorSetAllocations)        \
67     PROC(VulkanShaderResourceDSHitRate)         \
68     PROC(VulkanDynamicBufferAllocations)        \
69     PROC(VulkanDescriptorCacheSize)             \
70     PROC(VulkanTextureDescriptorCacheSize)      \
71     PROC(VulkanUniformDescriptorCacheSize)      \
72     PROC(VulkanDescriptorCacheKeySize)          \
73     PROC(VulkanAttemptedSubmissions)            \
74     PROC(VulkanActualSubmissions)               \
75     PROC(VulkanPipelineCacheLookups)            \
76     PROC(VulkanPipelineCacheMisses)             \
77     PROC(VulkanTotalPipelineCacheMissTimeMs)    \
78     PROC(VulkanTotalPipelineCacheHitTimeMs)
79 
80 }  // namespace gl
81