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1 /*
2  * Copyright 2021 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/svg/include/SkSVGMask.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColorFilter.h"
12 #include "include/effects/SkLumaColorFilter.h"
13 #include "modules/svg/include/SkSVGRenderContext.h"
14 
parseAndSetAttribute(const char * n,const char * v)15 bool SkSVGMask::parseAndSetAttribute(const char* n, const char* v) {
16     return INHERITED::parseAndSetAttribute(n, v) ||
17            this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", n, v)) ||
18            this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", n, v)) ||
19            this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", n, v)) ||
20            this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", n, v)) ||
21            this->setMaskUnits(
22                 SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskUnits", n, v)) ||
23            this->setMaskContentUnits(
24                 SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskContentUnits", n, v));
25 }
26 
bounds(const SkSVGRenderContext & ctx) const27 SkRect SkSVGMask::bounds(const SkSVGRenderContext& ctx) const {
28     return ctx.resolveOBBRect(fX, fY, fWidth, fHeight, fMaskUnits);
29 }
30 
renderMask(const SkSVGRenderContext & ctx) const31 void SkSVGMask::renderMask(const SkSVGRenderContext& ctx) const {
32     // https://www.w3.org/TR/SVG11/masking.html#Masking
33 
34     // Propagate any inherited properties that may impact mask effect behavior (e.g.
35     // color-interpolation). We call this explicitly here because the SkSVGMask
36     // nodes do not participate in the normal onRender path, which is when property
37     // propagation currently occurs.
38     // The local context also restores the filter layer created below on scope exit.
39     SkSVGRenderContext lctx(ctx);
40     this->onPrepareToRender(&lctx);
41 
42     const auto ci = *lctx.presentationContext().fInherited.fColorInterpolation;
43     auto ci_filter = (ci == SkSVGColorspace::kLinearRGB)
44             ? SkColorFilters::SRGBToLinearGamma()
45             : nullptr;
46 
47     SkPaint mask_filter;
48     mask_filter.setColorFilter(
49                 SkColorFilters::Compose(SkLumaColorFilter::Make(), std::move(ci_filter)));
50 
51     // Mask color filter layer.
52     // Note: We could avoid this extra layer if we invert the stacking order
53     // (mask/content -> content/mask, kSrcIn -> kDstIn) and apply the filter
54     // via the top (mask) layer paint.  That requires deferring mask rendering
55     // until after node content, which introduces extra state/complexity.
56     // Something to consider if masking performance ever becomes an issue.
57     lctx.canvas()->saveLayer(nullptr, &mask_filter);
58 
59     const auto obbt = ctx.transformForCurrentOBB(fMaskContentUnits);
60     lctx.canvas()->translate(obbt.offset.x, obbt.offset.y);
61     lctx.canvas()->scale(obbt.scale.x, obbt.scale.y);
62 
63     for (const auto& child : fChildren) {
64         child->render(lctx);
65     }
66 }
67