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1/*#pragma settings SPIRVDawnCompatMode*/
2layout(set=0, binding=0) uniform sampler2D aSampler;
3
4void main() {
5    sk_FragColor = sample(aSampler, float2(0));
6}
7
8/*%%*
9SPIR-V dawn compatibility mode requires an explicit texture and sampler index
10*%%*/
11