1/*#pragma settings SPIRVDawnCompatMode*/
2layout(set=0, binding=0) uniform sampler2D aSampler;
3
4void main() {
5 sk_FragColor = sample(aSampler, float2(0));
6}
7
8/*%%*
9SPIR-V dawn compatibility mode requires an explicit texture and sampler index
10*%%*/
11