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1 /*
2  * Copyright 2021 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkSpan.h"
9 #include "include/core/SkTypes.h"
10 #include "include/private/SkSLIRNode.h"
11 #include "include/private/SkSLLayout.h"
12 #include "include/private/SkSLModifiers.h"
13 #include "include/private/SkSLProgramElement.h"
14 #include "include/private/SkSLSymbol.h"
15 #include "src/core/SkTHash.h"
16 #include "src/sksl/SkSLBuiltinTypes.h"
17 #include "src/sksl/SkSLCompiler.h"
18 #include "src/sksl/SkSLContext.h"
19 #include "src/sksl/SkSLProgramSettings.h"
20 #include "src/sksl/SkSLUtil.h"
21 #include "src/sksl/analysis/SkSLProgramUsage.h"
22 #include "src/sksl/ir/SkSLFunctionDeclaration.h"
23 #include "src/sksl/ir/SkSLFunctionDefinition.h"
24 #include "src/sksl/ir/SkSLInterfaceBlock.h"
25 #include "src/sksl/ir/SkSLProgram.h"
26 #include "src/sksl/ir/SkSLSymbolTable.h"
27 #include "src/sksl/ir/SkSLType.h"
28 #include "src/sksl/ir/SkSLVarDeclarations.h"
29 #include "src/sksl/ir/SkSLVariable.h"
30 #include "src/sksl/transform/SkSLTransform.h"
31 
32 #include <algorithm>
33 #include <memory>
34 #include <string_view>
35 #include <vector>
36 
37 namespace SkSL {
38 namespace Transform {
39 namespace {
40 
41 class BuiltinVariableScanner {
42 public:
BuiltinVariableScanner(const Context & context,const SymbolTable & symbols)43     BuiltinVariableScanner(const Context& context, const SymbolTable& symbols)
44             : fContext(context)
45             , fSymbols(symbols) {}
46 
addDeclaringElement(const ProgramElement * decl)47     void addDeclaringElement(const ProgramElement* decl) {
48         // Make sure we only add a built-in variable once. We only have a small handful of built-in
49         // variables to declare, so linear search here is good enough.
50         if (std::find(fNewElements.begin(), fNewElements.end(), decl) == fNewElements.end()) {
51             fNewElements.push_back(decl);
52         }
53     }
54 
addDeclaringElement(const Symbol * symbol)55     void addDeclaringElement(const Symbol* symbol) {
56         if (!symbol || !symbol->is<Variable>()) {
57             return;
58         }
59         const Variable& var = symbol->as<Variable>();
60         if (const GlobalVarDeclaration* decl = var.globalVarDeclaration()) {
61             this->addDeclaringElement(decl);
62         } else if (const InterfaceBlock* block = var.interfaceBlock()) {
63             this->addDeclaringElement(block);
64         } else {
65             // Double-check that this variable isn't associated with a global or an interface block.
66             // (Locals and parameters will come along naturally as part of the associated function.)
67             SkASSERTF(var.storage() != VariableStorage::kGlobal &&
68                       var.storage() != VariableStorage::kInterfaceBlock,
69                       "%.*s", (int)var.name().size(), var.name().data());
70         }
71     }
72 
addImplicitFragColorWrite(SkSpan<const std::unique_ptr<ProgramElement>> elements)73     void addImplicitFragColorWrite(SkSpan<const std::unique_ptr<ProgramElement>> elements) {
74         for (const std::unique_ptr<ProgramElement>& pe : elements) {
75             if (!pe->is<FunctionDefinition>()) {
76                 continue;
77             }
78             const FunctionDefinition& funcDef = pe->as<FunctionDefinition>();
79             if (funcDef.declaration().isMain()) {
80                 if (funcDef.declaration().returnType().matches(*fContext.fTypes.fHalf4)) {
81                     // We synthesize writes to sk_FragColor if main() returns a color, even if it's
82                     // otherwise unreferenced.
83                     this->addDeclaringElement(fSymbols.findBuiltinSymbol(Compiler::FRAGCOLOR_NAME));
84                 }
85                 // Now that main() has been found, we can stop scanning.
86                 break;
87             }
88         }
89     }
90 
GlobalVarBuiltinName(const ProgramElement & elem)91     static std::string_view GlobalVarBuiltinName(const ProgramElement& elem) {
92         return elem.as<GlobalVarDeclaration>().varDeclaration().var()->name();
93     }
94 
InterfaceBlockName(const ProgramElement & elem)95     static std::string_view InterfaceBlockName(const ProgramElement& elem) {
96         return elem.as<InterfaceBlock>().instanceName();
97     }
98 
sortNewElements()99     void sortNewElements() {
100         std::sort(fNewElements.begin(),
101                   fNewElements.end(),
102                   [](const ProgramElement* a, const ProgramElement* b) {
103                       if (a->kind() != b->kind()) {
104                           return a->kind() < b->kind();
105                       }
106                       switch (a->kind()) {
107                           case ProgramElement::Kind::kGlobalVar:
108                               SkASSERT(GlobalVarBuiltinName(*a) != GlobalVarBuiltinName(*b));
109                               return GlobalVarBuiltinName(*a) < GlobalVarBuiltinName(*b);
110 
111                           case ProgramElement::Kind::kInterfaceBlock:
112                               SkASSERT(InterfaceBlockName(*a) != InterfaceBlockName(*b));
113                               return InterfaceBlockName(*a) < InterfaceBlockName(*b);
114 
115                           default:
116                               SkUNREACHABLE;
117                       }
118                   });
119     }
120 
121     const Context& fContext;
122     const SymbolTable& fSymbols;
123     std::vector<const ProgramElement*> fNewElements;
124 };
125 
126 }  // namespace
127 
FindAndDeclareBuiltinVariables(Program & program)128 void FindAndDeclareBuiltinVariables(Program& program) {
129     const Context& context = *program.fContext;
130     const SymbolTable& symbols = *program.fSymbols;
131     BuiltinVariableScanner scanner(context, symbols);
132 
133     if (ProgramConfig::IsFragment(program.fConfig->fKind)) {
134         // Find main() in the program and check its return type.
135         // If it's half4, we treat that as an implicit write to sk_FragColor and add a reference.
136         scanner.addImplicitFragColorWrite(program.fOwnedElements);
137 
138         // Vulkan requires certain builtin variables be present, even if they're unused. At one
139         // time, validation errors would result if sk_Clockwise was missing. Now, it's just (Adreno)
140         // driver bugs that drop or corrupt draws if they're missing.
141         scanner.addDeclaringElement(symbols.findBuiltinSymbol("sk_Clockwise"));
142     }
143 
144     // Scan all the variables used by the program and declare any built-ins.
145     for (const auto& [var, counts] : program.fUsage->fVariableCounts) {
146         if (var->isBuiltin()) {
147             scanner.addDeclaringElement(var);
148 
149             // Set the FlipRT program input if we find sk_FragCoord or sk_Clockwise.
150             switch (var->modifiers().fLayout.fBuiltin) {
151                 case SK_FRAGCOORD_BUILTIN:
152                     if (context.fCaps->fCanUseFragCoord) {
153                         program.fInputs.fUseFlipRTUniform =
154                                 !context.fConfig->fSettings.fForceNoRTFlip;
155                     }
156                     break;
157 
158                 case SK_CLOCKWISE_BUILTIN:
159                     program.fInputs.fUseFlipRTUniform = !context.fConfig->fSettings.fForceNoRTFlip;
160                     break;
161             }
162         }
163     }
164 
165     // Sort the referenced builtin functions into a consistent order; otherwise our output will
166     // become non-deterministic. The exact order isn't particularly important.
167     scanner.sortNewElements();
168 
169     // Add all the newly-declared elements to the program, and update ProgramUsage to match.
170     program.fSharedElements.insert(program.fSharedElements.begin(),
171                                    scanner.fNewElements.begin(),
172                                    scanner.fNewElements.end());
173 
174     for (const ProgramElement* element : scanner.fNewElements) {
175         program.fUsage->add(*element);
176     }
177 }
178 
179 }  // namespace Transform
180 }  // namespace SkSL
181