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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #include <utils/Log.h>
19 
20 #include <algorithm>
21 #include <audio_utils/format.h>
22 #include <aaudio/AAudio.h>
23 #include <media/MediaMetricsItem.h>
24 
25 #include "client/AudioStreamInternalCapture.h"
26 #include "utility/AudioClock.h"
27 
28 #undef ATRACE_TAG
29 #define ATRACE_TAG ATRACE_TAG_AUDIO
30 #include <utils/Trace.h>
31 
32 // We do this after the #includes because if a header uses ALOG.
33 // it would fail on the reference to mInService.
34 #undef LOG_TAG
35 // This file is used in both client and server processes.
36 // This is needed to make sense of the logs more easily.
37 #define LOG_TAG (mInService ? "AudioStreamInternalCapture_Service" \
38                           : "AudioStreamInternalCapture_Client")
39 
40 using android::WrappingBuffer;
41 
42 using namespace aaudio;
43 
AudioStreamInternalCapture(AAudioServiceInterface & serviceInterface,bool inService)44 AudioStreamInternalCapture::AudioStreamInternalCapture(AAudioServiceInterface  &serviceInterface,
45                                                  bool inService)
46     : AudioStreamInternal(serviceInterface, inService) {
47 
48 }
49 
advanceClientToMatchServerPosition(int32_t serverMargin)50 void AudioStreamInternalCapture::advanceClientToMatchServerPosition(int32_t serverMargin) {
51     int64_t readCounter = mAudioEndpoint->getDataReadCounter();
52     int64_t writeCounter = mAudioEndpoint->getDataWriteCounter() + serverMargin;
53 
54     // Bump offset so caller does not see the retrograde motion in getFramesRead().
55     int64_t offset = readCounter - writeCounter;
56     mFramesOffsetFromService += offset;
57     ALOGD("advanceClientToMatchServerPosition() readN = %lld, writeN = %lld, offset = %lld",
58           (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
59 
60     // Force readCounter to match writeCounter.
61     // This is because we cannot change the write counter in the hardware.
62     mAudioEndpoint->setDataReadCounter(writeCounter);
63 }
64 
65 // Write the data, block if needed and timeoutMillis > 0
read(void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)66 aaudio_result_t AudioStreamInternalCapture::read(void *buffer, int32_t numFrames,
67                                                int64_t timeoutNanoseconds)
68 {
69     return processData(buffer, numFrames, timeoutNanoseconds);
70 }
71 
72 // Read as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)73 aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t numFrames,
74                                                   int64_t currentNanoTime, int64_t *wakeTimePtr) {
75     aaudio_result_t result = processCommands();
76     if (result != AAUDIO_OK) {
77         return result;
78     }
79 
80     const char *traceName = "aaRdNow";
81     ATRACE_BEGIN(traceName);
82 
83     if (mClockModel.isStarting()) {
84         // Still haven't got any timestamps from server.
85         // Keep waiting until we get some valid timestamps then start writing to the
86         // current buffer position.
87         ALOGD("processDataNow() wait for valid timestamps");
88         // Sleep very briefly and hope we get a timestamp soon.
89         *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
90         ATRACE_END();
91         return 0;
92     }
93     // If we have gotten this far then we have at least one timestamp from server.
94 
95     if (mAudioEndpoint->isFreeRunning()) {
96         //ALOGD("AudioStreamInternalCapture::processDataNow() - update remote counter");
97         // Update data queue based on the timing model.
98         // Jitter in the DSP can cause late writes to the FIFO.
99         // This might be caused by resampling.
100         // We want to read the FIFO after the latest possible time
101         // that the DSP could have written the data.
102         int64_t estimatedRemoteCounter = mClockModel.convertLatestTimeToPosition(currentNanoTime);
103         // TODO refactor, maybe use setRemoteCounter()
104         mAudioEndpoint->setDataWriteCounter(estimatedRemoteCounter);
105     }
106 
107     // This code assumes that we have already received valid timestamps.
108     if (mNeedCatchUp.isRequested()) {
109         // Catch an MMAP pointer that is already advancing.
110         // This will avoid initial underruns caused by a slow cold start.
111         advanceClientToMatchServerPosition(0 /*serverMargin*/);
112         mNeedCatchUp.acknowledge();
113     }
114 
115     // If the capture buffer is full beyond capacity then consider it an overrun.
116     // For shared streams, the xRunCount is passed up from the service.
117     if (mAudioEndpoint->isFreeRunning()
118         && mAudioEndpoint->getFullFramesAvailable() > mAudioEndpoint->getBufferCapacityInFrames()) {
119         mXRunCount++;
120         if (ATRACE_ENABLED()) {
121             ATRACE_INT("aaOverRuns", mXRunCount);
122         }
123     }
124 
125     // Read some data from the buffer.
126     //ALOGD("AudioStreamInternalCapture::processDataNow() - readNowWithConversion(%d)", numFrames);
127     int32_t framesProcessed = readNowWithConversion(buffer, numFrames);
128     //ALOGD("AudioStreamInternalCapture::processDataNow() - tried to read %d frames, read %d",
129     //    numFrames, framesProcessed);
130     if (ATRACE_ENABLED()) {
131         ATRACE_INT("aaRead", framesProcessed);
132     }
133 
134     // Calculate an ideal time to wake up.
135     if (wakeTimePtr != nullptr && framesProcessed >= 0) {
136         // By default wake up a few milliseconds from now.  // TODO review
137         int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
138         aaudio_stream_state_t state = getState();
139         //ALOGD("AudioStreamInternalCapture::processDataNow() - wakeTime based on %s",
140         //      AAudio_convertStreamStateToText(state));
141         switch (state) {
142             case AAUDIO_STREAM_STATE_OPEN:
143             case AAUDIO_STREAM_STATE_STARTING:
144                 break;
145             case AAUDIO_STREAM_STATE_STARTED:
146             {
147                 // When do we expect the next write burst to occur?
148 
149                 // Calculate frame position based off of the readCounter because
150                 // the writeCounter might have just advanced in the background,
151                 // causing us to sleep until a later burst.
152                 int64_t nextPosition = mAudioEndpoint->getDataReadCounter() + getFramesPerBurst();
153                 wakeTime = mClockModel.convertPositionToLatestTime(nextPosition);
154             }
155                 break;
156             default:
157                 break;
158         }
159         *wakeTimePtr = wakeTime;
160 
161     }
162 
163     ATRACE_END();
164     return framesProcessed;
165 }
166 
readNowWithConversion(void * buffer,int32_t numFrames)167 aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
168                                                                 int32_t numFrames) {
169     // ALOGD("readNowWithConversion(%p, %d)",
170     //              buffer, numFrames);
171     WrappingBuffer wrappingBuffer;
172     uint8_t *destination = (uint8_t *) buffer;
173     int32_t framesLeft = numFrames;
174 
175     mAudioEndpoint->getFullFramesAvailable(&wrappingBuffer);
176 
177     // Read data in one or two parts.
178     for (int partIndex = 0; framesLeft > 0 && partIndex < WrappingBuffer::SIZE; partIndex++) {
179         int32_t framesToProcess = framesLeft;
180         const int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
181         if (framesAvailable <= 0) break;
182 
183         if (framesToProcess > framesAvailable) {
184             framesToProcess = framesAvailable;
185         }
186 
187         const int32_t numBytes = getBytesPerFrame() * framesToProcess;
188         const int32_t numSamples = framesToProcess * getSamplesPerFrame();
189 
190         const audio_format_t sourceFormat = getDeviceFormat();
191         const audio_format_t destinationFormat = getFormat();
192 
193         memcpy_by_audio_format(destination, destinationFormat,
194                 wrappingBuffer.data[partIndex], sourceFormat, numSamples);
195 
196         destination += numBytes;
197         framesLeft -= framesToProcess;
198     }
199 
200     int32_t framesProcessed = numFrames - framesLeft;
201     mAudioEndpoint->advanceReadIndex(framesProcessed);
202 
203     //ALOGD("readNowWithConversion() returns %d", framesProcessed);
204     return framesProcessed;
205 }
206 
getFramesWritten()207 int64_t AudioStreamInternalCapture::getFramesWritten() {
208     if (mAudioEndpoint) {
209         const int64_t framesWrittenHardware = isClockModelInControl()
210                 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
211                 : mAudioEndpoint->getDataWriteCounter();
212         // Add service offset and prevent retrograde motion.
213         mLastFramesWritten = std::max(mLastFramesWritten,
214                                       framesWrittenHardware + mFramesOffsetFromService);
215     }
216     return mLastFramesWritten;
217 }
218 
getFramesRead()219 int64_t AudioStreamInternalCapture::getFramesRead() {
220     if (mAudioEndpoint) {
221         mLastFramesRead = mAudioEndpoint->getDataReadCounter() + mFramesOffsetFromService;
222     }
223     return mLastFramesRead;
224 }
225 
226 // Read data from the stream and pass it to the callback for processing.
callbackLoop()227 void *AudioStreamInternalCapture::callbackLoop() {
228     aaudio_result_t result = AAUDIO_OK;
229     aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
230     if (!isDataCallbackSet()) return nullptr;
231 
232     // result might be a frame count
233     while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
234 
235         // Read audio data from stream.
236         int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
237 
238         // This is a BLOCKING READ!
239         result = read(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
240         if ((result != mCallbackFrames)) {
241             ALOGE("callbackLoop: read() returned %d", result);
242             if (result >= 0) {
243                 // Only read some of the frames requested. Must have timed out.
244                 result = AAUDIO_ERROR_TIMEOUT;
245             }
246             maybeCallErrorCallback(result);
247             break;
248         }
249 
250         // Call application using the AAudio callback interface.
251         callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
252 
253         if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
254             ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
255             result = systemStopInternal();
256             break;
257         }
258     }
259 
260     ALOGD("callbackLoop() exiting, result = %d, isActive() = %d",
261           result, (int) isActive());
262     return nullptr;
263 }
264