/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkSurface.h" #include "include/gpu/graphite/BackendTexture.h" #include "include/gpu/graphite/Context.h" #include "include/gpu/graphite/ContextOptions.h" #include "include/gpu/graphite/Recorder.h" #include "include/gpu/graphite/Recording.h" #include "include/gpu/graphite/Surface.h" #include "include/gpu/graphite/mtl/MtlBackendContext.h" #include "include/gpu/graphite/mtl/MtlGraphiteTypes.h" #include "include/gpu/graphite/mtl/MtlGraphiteUtils.h" #include "include/private/gpu/graphite/ContextOptionsPriv.h" #include "src/base/SkMathPriv.h" #include "tools/GpuToolUtils.h" #include "tools/window/GraphiteMetalWindowContext.h" using skwindow::DisplayParams; using skwindow::internal::GraphiteMetalWindowContext; namespace skwindow::internal { GraphiteMetalWindowContext::GraphiteMetalWindowContext(const DisplayParams& params) : WindowContext(params) , fValid(false) , fDrawableHandle(nil) { fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount); } void GraphiteMetalWindowContext::initializeContext() { SkASSERT(!fContext); SkASSERT(!fGraphiteContext); fDevice.reset(MTLCreateSystemDefaultDevice()); fQueue.reset([*fDevice newCommandQueue]); if (fDisplayParams.fMSAASampleCount > 1) { if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) { if (![*fDevice supportsTextureSampleCount:fDisplayParams.fMSAASampleCount]) { return; } } else { return; } } fSampleCount = fDisplayParams.fMSAASampleCount; fStencilBits = 8; fValid = this->onInitializeContext(); skgpu::graphite::MtlBackendContext backendContext = {}; backendContext.fDevice.retain((CFTypeRef)fDevice.get()); backendContext.fQueue.retain((CFTypeRef)fQueue.get()); fDisplayParams.fGraphiteContextOptions.fOptions.fDisableCachedGlyphUploads = true; // Needed to make synchronous readPixels work: fDisplayParams.fGraphiteContextOptions.fPriv.fStoreContextRefInRecorder = true; fGraphiteContext = skgpu::graphite::ContextFactory::MakeMetal( backendContext, fDisplayParams.fGraphiteContextOptions.fOptions); fGraphiteRecorder = fGraphiteContext->makeRecorder(ToolUtils::CreateTestingRecorderOptions()); // TODO // if (!fGraphiteContext && fDisplayParams.fMSAASampleCount > 1) { // fDisplayParams.fMSAASampleCount /= 2; // this->initializeContext(); // return; // } } void GraphiteMetalWindowContext::destroyContext() { if (fGraphiteContext) { fGraphiteRecorder.reset(); fGraphiteContext.reset(); } this->onDestroyContext(); fMetalLayer = nil; fValid = false; fQueue.reset(); fDevice.reset(); } sk_sp GraphiteMetalWindowContext::getBackbufferSurface() { sk_sp surface; id currentDrawable = [fMetalLayer nextDrawable]; if (currentDrawable == nil) { return nullptr; } skgpu::graphite::BackendTexture backendTex(this->dimensions(), (CFTypeRef)currentDrawable.texture); surface = SkSurfaces::WrapBackendTexture(this->graphiteRecorder(), backendTex, kBGRA_8888_SkColorType, fDisplayParams.fColorSpace, &fDisplayParams.fSurfaceProps); fDrawableHandle = CFRetain((CFTypeRef) currentDrawable); return surface; } void GraphiteMetalWindowContext::onSwapBuffers() { this->snapRecordingAndSubmit(); id currentDrawable = (id)fDrawableHandle; id commandBuffer([*fQueue commandBuffer]); commandBuffer.label = @"Present"; [commandBuffer presentDrawable:currentDrawable]; [commandBuffer commit]; // ARC is off in sk_app, so we need to release the CF ref manually CFRelease(fDrawableHandle); fDrawableHandle = nil; } void GraphiteMetalWindowContext::setDisplayParams(const DisplayParams& params) { this->destroyContext(); fDisplayParams = params; this->initializeContext(); } void GraphiteMetalWindowContext::activate(bool isActive) {} } //namespace skwindow::internal