/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package aaudio; import aaudio.Endpoint; import aaudio.IAAudioClient; import aaudio.StreamParameters; import aaudio.StreamRequest; interface IAAudioService { /** * Register an object to receive audio input/output change and track notifications. * For a given calling pid, AAudio service disregards any registrations after the first. * Thus the IAAudioClient must be a singleton per process. */ void registerClient(IAAudioClient client); /** * @param request info needed to create the stream * @param paramsOut contains information about the created stream * @return handle to the stream or a negative error */ int openStream(in StreamRequest request, out StreamParameters paramsOut); int closeStream(int streamHandle); /* * Get an immutable description of the in-memory queues * used to communicate with the underlying HAL or Service. */ int getStreamDescription(int streamHandle, out Endpoint endpoint); /** * Start the flow of data. * This is asynchronous. When complete, the service will send a STARTED event. */ int startStream(int streamHandle); /** * Stop the flow of data such that start() can resume without loss of data. * This is asynchronous. When complete, the service will send a PAUSED event. */ int pauseStream(int streamHandle); /** * Stop the flow of data such that the data currently in the buffer is played. * This is asynchronous. When complete, the service will send a STOPPED event. */ int stopStream(int streamHandle); /** * Discard any data held by the underlying HAL or Service. * This is asynchronous. When complete, the service will send a FLUSHED event. */ int flushStream(int streamHandle); /** * Manage the specified thread as a low latency audio thread. */ int registerAudioThread(int streamHandle, int clientThreadId, long periodNanoseconds); int unregisterAudioThread(int streamHandle, int clientThreadId); int exitStandby(int streamHandle, out Endpoint endpoint); }