# RenderScript prebuilt runtime libraries (32-bit and 64-bit) ## Prebuilts Description These prebuilts are for the RenderScript runtime libraries. They are target-device-agnostic, and only differ or 32-bit vs. 64-bit usage. They are generated and copied from the below listed Build ID, although local builds are bit-identical. To regenerate these files, one would need to check out a tree based on that manifest and make further changes to it in order to produce different bitcode files. http://b/301495450 tracks the switchover to prebuilts, although it is only visible to Googlers. ## Build Information * Build ID: 10858594 * Manifest: https://ci.android.com/builds/submitted/10858594/aosp_arm64-trunk_staging-userdebug/latest/manifest_10858594.xml * Manifest: https://ci.android.com/builds/submitted/10858594/aosp_x86_64-trunk_staging-userdebug/latest/manifest_10858594.xml * https://ci.android.com/builds/branches/aosp-main/grid?head=10858594&tail=10858594 * https://ci.android.com/builds/submitted/10858594/aosp_arm64-trunk_staging-userdebug/latest * Fetch aosp_arm64-target_files-10858594.zip * Unzip and extract the libclcore* files from `system/lib` and `system/lib64`. * https://ci.android.com/builds/submitted/10858594/aosp_x86_64-trunk_staging-userdebug/latest * Fetch aosp_x86_64-target_files-10858594.zip * Unzip and extract the libclcore* files from `system/lib` and `system/lib64`. Bug: http://b/301495450 Test: mm in frameworks/rs/driver/runtime with no Clang