/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.testapp import android.graphics.Bitmap import android.renderscript.Allocation import android.renderscript.Element import android.renderscript.RenderScript import android.renderscript.Script import android.renderscript.ScriptIntrinsic3DLUT import android.renderscript.Type import android.renderscript.toolkit.Range2d /** * Does a 3D LookUpTable operation using the RenderScript Intrinsics. */ fun intrinsicLut3d( context: RenderScript, inputArray: ByteArray, sizeX: Int, sizeY: Int, cubeArray: ByteArray, cubeSize: Dimension, restriction: Range2d? ): ByteArray { val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create( context, Element.U8_4( context ) ) val builder = Type.Builder(context, Element.U8_4(context)) builder.setX(sizeX) builder.setY(sizeY) val arrayType = builder.create() val inputAllocation = Allocation.createTyped(context, arrayType) val outAllocation = Allocation.createTyped(context, arrayType) inputAllocation.copyFrom(inputArray) val intrinsicOutArray = ByteArray(sizeX * sizeY * 4) val cubeTypeBuilder: Type.Builder = Type.Builder(context, Element.U8_4(context)) cubeTypeBuilder.setX(cubeSize.sizeX) cubeTypeBuilder.setY(cubeSize.sizeY) cubeTypeBuilder.setZ(cubeSize.sizeZ) val cubeType: Type = cubeTypeBuilder.create() val cubeAllocation = Allocation.createTyped(context, cubeType) cubeAllocation.copyFrom(cubeArray) scriptLut3d.setLUT(cubeAllocation) if (restriction != null) { outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero val options = Script.LaunchOptions() options.setX(restriction.startX, restriction.endX) options.setY(restriction.startY, restriction.endY) scriptLut3d.forEach(inputAllocation, outAllocation, options) } else { scriptLut3d.forEach(inputAllocation, outAllocation) } outAllocation.copyTo(intrinsicOutArray) inputAllocation.destroy() outAllocation.destroy() cubeAllocation.destroy() arrayType.destroy() cubeType.destroy() scriptLut3d.destroy() return intrinsicOutArray } fun intrinsicLut3d( context: RenderScript, bitmap: Bitmap, cubeArray: ByteArray, cubeSize: Dimension, restriction: Range2d? ): ByteArray { val baseElement = renderScriptElementForBitmap(context, bitmap) val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(context, baseElement) val inputAllocation = Allocation.createFromBitmap(context, bitmap) inputAllocation.copyFrom(bitmap) val outAllocation = Allocation.createTyped(context, inputAllocation.type) val intrinsicOutArray = ByteArray(bitmap.byteCount) val cubeTypeBuilder: Type.Builder = Type.Builder(context, Element.U8_4(context)) cubeTypeBuilder.setX(cubeSize.sizeX) cubeTypeBuilder.setY(cubeSize.sizeY) cubeTypeBuilder.setZ(cubeSize.sizeZ) val cubeType: Type = cubeTypeBuilder.create() val cubeAllocation = Allocation.createTyped(context, cubeType) cubeAllocation.copyFrom(cubeArray) scriptLut3d.setLUT(cubeAllocation) if (restriction != null) { outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero val options = Script.LaunchOptions() options.setX(restriction.startX, restriction.endX) options.setY(restriction.startY, restriction.endY) scriptLut3d.forEach(inputAllocation, outAllocation, options) } else { scriptLut3d.forEach(inputAllocation, outAllocation) } outAllocation.copyTo(intrinsicOutArray) inputAllocation.destroy() outAllocation.destroy() cubeAllocation.destroy() cubeType.destroy() scriptLut3d.destroy() return intrinsicOutArray }