// Copyright 2017-2023 The Khronos Group Inc. // // SPDX-License-Identifier: CC-BY-4.0 include::{generated}/meta/{refprefix}VK_KHR_shader_clock.adoc[] === Other Extension Metadata *Last Modified Date*:: 2019-4-25 *IP Status*:: No known IP claims. *Interactions and External Dependencies*:: - This extension requires {spirv}/KHR/SPV_KHR_shader_clock.html[`SPV_KHR_shader_clock`]. - This extension provides API support for {GLregistry}/ARB/ARB_shader_clock.txt[`ARB_shader_clock`] and {GLSLregistry}/ext/GL_EXT_shader_realtime_clock.txt[`EXT_shader_realtime_clock`] *Contributors*:: - Aaron Hagan, AMD - Daniel Koch, NVIDIA === Description This extension advertises the SPIR-V code:ShaderClockKHR capability for Vulkan, which allows a shader to query a real-time or monotonically incrementing counter at the subgroup level or across the device level. The two valid SPIR-V scopes for code:OpReadClockKHR are code:Subgroup and code:Device. When using GLSL source-based shading languages, the code:clockRealtime*EXT() timing functions map to the code:OpReadClockKHR instruction with a scope of code:Device, and the code:clock*ARB() timing functions map to the code:OpReadClockKHR instruction with a scope of code:Subgroup. include::{generated}/interfaces/VK_KHR_shader_clock.adoc[] === New SPIR-V Capabilities * <> === Version History * Revision 1, 2019-4-25 (Aaron Hagan) ** Initial revision