!gles_extensions # Common GLES 1.x / 2.0 extension functions GLboolean glIsRenderbufferEXT(GLuint renderbuffer); void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers); void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers); void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); GLboolean glIsFramebufferEXT(GLuint framebuffer); void glBindFramebufferEXT(GLenum target, GLuint framebuffer); void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers); void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers); GLenum glCheckFramebufferStatusEXT(GLenum target); void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params); void glGenerateMipmapEXT(GLenum target); GLenum glGetGraphicsResetStatusEXT(void); void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); # The following extensions are used by GLESv1Dispatch and GLESv2Dispatch, but not by GLDispatch void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); # For benchmarking draw call overhead void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count); void glDrawElementsNullAEMU(GLenum mode, GLsizei count, GLenum type, const void *indices); # Vulkan/GL interop # https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_external_objects.txt # Common between GL_EXT_memory_object and GL_EXT_semaphore void glGetUnsignedBytevEXT(GLenum pname, GLubyte* data); void glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte* data); # GL_EXT_memory_object void glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); void glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void* handle); void glDeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects); GLboolean glIsMemoryObjectEXT(GLuint memoryObject); void glCreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects); void glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint *params); void glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint *params); void glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); void glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); void glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); void glTexParameteriHOST(GLenum target, GLenum pname, GLint param); # Not included: direct-state-access, 1D function pointers # GL_EXT_semaphore void glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd); void glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void* handle); void glGenSemaphoresEXT(GLsizei n, GLuint *semaphores); void glDeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores); GLboolean glIsSemaphoreEXT(GLuint semaphore); void glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 *params); void glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 *params); void glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); void glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); # CUDA interop GLuint glGetGlobalTexName(GLuint localTexName);