# applies all permissions to hal_omx NOT hal_omx_server # since OMX must always be in its own process. binder_call(hal_omx_server, binderservicedomain) binder_call(hal_omx_server, { appdomain -isolated_app }) # Allow hal_omx_server access to composer sync fences allow hal_omx_server hal_graphics_composer:fd use; allow hal_omx_server ion_device:chr_file rw_file_perms; allow hal_omx_server hal_camera:fd use; crash_dump_fallback(hal_omx_server) # Recieve gralloc buffer FDs from bufferhubd. Note that hal_omx_server never # directly connects to bufferhubd via PDX. Instead, a VR app acts as a bridge # between those two: it talks to hal_omx_server via Binder and talks to bufferhubd # via PDX. Thus, there is no need to use pdx_client macro. allow hal_omx_server bufferhubd:fd use; hal_attribute_hwservice(hal_omx, hal_omx_hwservice) allow hal_omx_client hidl_token_hwservice:hwservice_manager find; get_prop(hal_omx_client, media_variant_prop) get_prop(hal_omx_server, media_variant_prop) binder_call(hal_omx_client, hal_omx_server) binder_call(hal_omx_server, hal_omx_client) ### ### neverallow rules ### # hal_omx_server should never execute any executable without a # domain transition neverallow hal_omx_server { file_type fs_type }:file execute_no_trans; # The goal of the mediaserver split is to place media processing code into # restrictive sandboxes with limited responsibilities and thus limited # permissions. Example: Audioserver is only responsible for controlling audio # hardware and processing audio content. Cameraserver does the same for camera # hardware/content. Etc. # # Media processing code is inherently risky and thus should have limited # permissions and be isolated from the rest of the system and network. # Lengthier explanation here: # https://android-developers.googleblog.com/2016/05/hardening-media-stack.html neverallow hal_omx_server domain:{ udp_socket rawip_socket } *; neverallow hal_omx_server { domain userdebug_or_eng(`-su') }:tcp_socket *;