Lines Matching +full:visual +full:- +full:runtime +full:- +full:tests
3 ANGLE provides OpenGL ES 3.1 and EGL 1.5 libraries and tests. You can use these to build and run Op…
9 … control. Helpful documentation can be found at [http://git-scm.com/documentation](http://git-scm.…
18 …* [depot_tools](https://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/h…
21 …* For Googlers, run `download_from_google_storage --config` to login to Google Storage before fetc…
26 * Install [Visual Studio Community 2022](https://visualstudio.microsoft.com/vs/)
27 * Install the [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/).
28 …* You can install it through Visual Studio Installer if available. It might be necessary to switch…
30 …* The SDK is required for GN-generated Visual Studio projects, the D3D Debug runtime, and the late…
35 * Dependencies will be handled later (see `install-build-deps.sh` below).
41 servers before running `gclient sync`. Obtain this authorization via `cipd auth-login`
52 …o set up the Git `commit-msg` hook. See [ContributingCode#getting-started-with-gerrit](Contributin…
56 ./build/install-build-deps.sh
69 ran `download_from_google_storage --config`.
80 angle_assert_always_on = true/false (enables release asserts and runtime debug layers)
95 directory and being self-contained, instead of depending on other DLLs
104 autoninja -C out/Debug
105 autoninja -C out/Release
117 …oc.corp.google.com/company/teams/chrome/linux_build_instructions.md?cl=head#setup-remote-execution)
144 1. Install gcloud SDK go/gcloud-cli#installing-and-using-the-cloud-sdk.
161 ### Building and Debugging with Visual Studio
163 To generate the Visual Studio solution in `out/Debug/angle-debug.sln`:
166 gn gen out/Debug --sln=angle-debug --ide=vs2022 --ninja-executable="C:\src\angle\third_party\ninja\…
169 In Visual Studio:
170 1. Open the ANGLE solution file `out/Debug/angle-debug.sln`.
174 Once the build completes, all ANGLE libraries, tests, and samples will be located in `out/Debug`.
178 See the Android specific [documentation](DevSetupAndroid.md#ANGLE-for-Android).
193 examples of its use can be seen in the ANGLE samples and tests, particularly `util/EGLWindow.cpp`.
204 - `angle_enable_d3d9`
205 - `angle_enable_d3d11`
206 - `angle_enable_gl`
207 - `angle_enable_metal`
208 - `angle_enable_null`
209 - `angle_enable_vulkan`
210 - `angle_enable_essl`
211 - `angle_enable_glsl`
217 * For Visual C++
218 * Right-click your project in the _Solution Explorer_, and select _Properties_.
221 …ESv2.lib` found in the build output directory (see [Building ANGLE](#building-with-visual-studio)).
222 * For Visual C++
223 * Right-click your project in the _Solution Explorer_, and select _Properties_.
226 …2.dll` from the build output directory (see [Building ANGLE](#building-with-visual-studio)) into y…
231 - Link you application against `libGLESv2` and `libEGL`
232 - Use `dlopen` to load the OpenGL ES and EGL entry points at runtime.
237 translator. The translator targets various back-ends, including HLSL, GLSL
238 for desktop and mobile, SPIR-V and Metal SL. To build the translator, build
246 [getting and building ANGLE](#getting-the-source) to build the translator on