Lines Matching defs:functions
252 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper() local
342 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage() local
430 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround() local
512 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround() local
602 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage() local
655 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage() local
702 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage() local
880 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage() local
1013 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper() local
1099 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage() local
1282 const FunctionsGL *functions = GetFunctionsGL(context); in setImageExternal() local
1304 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample() local
1368 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageExternalMemory() local
1417 const FunctionsGL *functions = GetFunctionsGL(context); in generateMipmap() local
1546 const FunctionsGL *functions = GetFunctionsGL(context); in syncState() local
1826 const FunctionsGL *functions = GetFunctionsGL(context); in setBaseLevel() local
1846 const FunctionsGL *functions = GetFunctionsGL(context); in setMaxLevel() local
1866 const FunctionsGL *functions = GetFunctionsGL(context); in setMinFilter() local
1884 const FunctionsGL *functions = GetFunctionsGL(context); in setMagFilter() local
1906 const FunctionsGL *functions = GetFunctionsGL(context); in setSwizzle() local
1941 const FunctionsGL *functions = GetFunctionsGL(context); in setBuffer() local
1978 const FunctionsGL *functions = GetFunctionsGL(context); in recreateTexture() local
2004 const FunctionsGL *functions, in syncTextureStateSwizzle()
2244 const FunctionsGL *functions = GetFunctionsGL(context); in initializeContents() local
2368 const FunctionsGL *functions = GetFunctionsGL(context); in getRequiredExternalTextureImageUnits() local