Lines Matching refs:getProgramExecutable
1568 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDraw()
1819 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in setupDispatch()
1855 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1942 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2065 mDirtyDefaultAttribsMask & mState.getProgramExecutable()->getAttributesMask(); in handleDirtyGraphicsDefaultAttribs()
2078 ASSERT(mState.getProgramExecutable() != nullptr); in createGraphicsPipeline()
2079 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in createGraphicsPipeline()
2417 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
2481 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyComputePipelineDesc()
2511 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
2574 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
2576 uint32_t maxAttrib = mState.getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()
2760 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
2872 gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyUniformBuffersImpl()
2923 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2982 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
3089 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyUniformsImpl()
3428 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyDescriptorSetsImpl()
4853 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateMissingOutputsMask()
5143 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateSampleShadingWithRasterizationSamples()
5327 const bool programHasDiscard = mState.getProgramExecutable()->hasDiscard(); in updateStencilWriteWorkaround()
5337 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()
5410 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
5980 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in onMakeCurrent()
6236 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentDefaultUniforms()
6248 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentTextures()
6268 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderResources()
6311 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderUniformBuffers()
6337 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateShaderResourcesWithSharedCacheKey()
6424 if (mState.getProgramExecutable()) in onFramebufferChange()
6587 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateGraphicsDescriptorSet()
6600 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateComputeDescriptorSet()
7041 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyGraphicsDriverUniforms()
7062 ProgramExecutableVk *executableVk = vk::GetImpl(mState.getProgramExecutable()); in handleDirtyComputeDriverUniforms()
7381 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateActiveTextures()
7498 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateActiveImages()
8744 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
8776 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess()